// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "PhysicsEngine/SphylElem.h" #ifdef ENGINE_SphylElem_generated_h #error "SphylElem.generated.h already included, missing '#pragma once' in SphylElem.h" #endif #define ENGINE_SphylElem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FKSphylElem ******************************************************* struct Z_Construct_UScriptStruct_FKSphylElem_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SphylElem_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FKSphylElem_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FKShapeElem Super; struct FKSphylElem; // ********** End ScriptStruct FKSphylElem ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SphylElem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS