// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/SphereComponent.h" #ifdef ENGINE_SphereComponent_generated_h #error "SphereComponent.generated.h already included, missing '#pragma once' in SphereComponent.h" #endif #define ENGINE_SphereComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USphereComponent ********************************************************* #define FID_Engine_Source_Runtime_Engine_Classes_Components_SphereComponent_h_19_RPC_WRAPPERS \ DECLARE_FUNCTION(execGetShapeScale); \ DECLARE_FUNCTION(execGetUnscaledSphereRadius); \ DECLARE_FUNCTION(execGetScaledSphereRadius); \ DECLARE_FUNCTION(execSetSphereRadius); struct Z_Construct_UClass_USphereComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_USphereComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_SphereComponent_h_19_INCLASS \ private: \ static void StaticRegisterNativesUSphereComponent(); \ friend struct ::Z_Construct_UClass_USphereComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USphereComponent_NoRegister(); \ public: \ DECLARE_CLASS2(USphereComponent, UShapeComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USphereComponent_NoRegister) \ DECLARE_SERIALIZER(USphereComponent) #define FID_Engine_Source_Runtime_Engine_Classes_Components_SphereComponent_h_19_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USphereComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USphereComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USphereComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USphereComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ USphereComponent(USphereComponent&&) = delete; \ USphereComponent(const USphereComponent&) = delete; \ ENGINE_API virtual ~USphereComponent(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_SphereComponent_h_16_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Components_SphereComponent_h_19_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Components_SphereComponent_h_19_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Components_SphereComponent_h_19_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Components_SphereComponent_h_19_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USphereComponent; // ********** End Class USphereComponent *********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_SphereComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS