// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Sound/SoundNodeWavePlayer.h" #include "Serialization/ArchiveUObjectFromStructuredArchive.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeSoundNodeWavePlayer() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_USoundNodeAssetReferencer(); ENGINE_API UClass* Z_Construct_UClass_USoundNodeWavePlayer(); ENGINE_API UClass* Z_Construct_UClass_USoundNodeWavePlayer_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_USoundWave_NoRegister(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class USoundNodeWavePlayer ***************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_USoundNodeWavePlayer; UClass* USoundNodeWavePlayer::GetPrivateStaticClass() { using TClass = USoundNodeWavePlayer; if (!Z_Registration_Info_UClass_USoundNodeWavePlayer.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("SoundNodeWavePlayer"), Z_Registration_Info_UClass_USoundNodeWavePlayer.InnerSingleton, StaticRegisterNativesUSoundNodeWavePlayer, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_USoundNodeWavePlayer.InnerSingleton; } UClass* Z_Construct_UClass_USoundNodeWavePlayer_NoRegister() { return USoundNodeWavePlayer::GetPrivateStaticClass(); } struct Z_Construct_UClass_USoundNodeWavePlayer_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * Sound node that contains a reference to the raw wave file to be played\n */" }, { "DisplayName", "Wave Player" }, { "HideCategories", "Object Object" }, { "IncludePath", "Sound/SoundNodeWavePlayer.h" }, { "ModuleRelativePath", "Classes/Sound/SoundNodeWavePlayer.h" }, { "ToolTip", "Sound node that contains a reference to the raw wave file to be played" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SoundWaveAssetPtr_MetaData[] = { { "Category", "WavePlayer" }, { "DisplayName", "Sound Wave" }, { "ModuleRelativePath", "Classes/Sound/SoundNodeWavePlayer.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SoundWave_MetaData[] = { { "ModuleRelativePath", "Classes/Sound/SoundNodeWavePlayer.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bLooping_MetaData[] = { { "Category", "WavePlayer" }, { "ModuleRelativePath", "Classes/Sound/SoundNodeWavePlayer.h" }, }; #endif // WITH_METADATA // ********** Begin Class USoundNodeWavePlayer constinit property declarations ********************* static const UECodeGen_Private::FSoftObjectPropertyParams NewProp_SoundWaveAssetPtr; static const UECodeGen_Private::FObjectPropertyParams NewProp_SoundWave; static void NewProp_bLooping_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bLooping; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class USoundNodeWavePlayer constinit property declarations *********************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_USoundNodeWavePlayer_Statics // ********** Begin Class USoundNodeWavePlayer Property Definitions ******************************** const UECodeGen_Private::FSoftObjectPropertyParams Z_Construct_UClass_USoundNodeWavePlayer_Statics::NewProp_SoundWaveAssetPtr = { "SoundWaveAssetPtr", nullptr, (EPropertyFlags)0x0044000000000001, UECodeGen_Private::EPropertyGenFlags::SoftObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundNodeWavePlayer, SoundWaveAssetPtr), Z_Construct_UClass_USoundWave_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SoundWaveAssetPtr_MetaData), NewProp_SoundWaveAssetPtr_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USoundNodeWavePlayer_Statics::NewProp_SoundWave = { "SoundWave", nullptr, (EPropertyFlags)0x0144000000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundNodeWavePlayer, SoundWave), Z_Construct_UClass_USoundWave_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SoundWave_MetaData), NewProp_SoundWave_MetaData) }; void Z_Construct_UClass_USoundNodeWavePlayer_Statics::NewProp_bLooping_SetBit(void* Obj) { ((USoundNodeWavePlayer*)Obj)->bLooping = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_USoundNodeWavePlayer_Statics::NewProp_bLooping = { "bLooping", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(USoundNodeWavePlayer), &Z_Construct_UClass_USoundNodeWavePlayer_Statics::NewProp_bLooping_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bLooping_MetaData), NewProp_bLooping_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USoundNodeWavePlayer_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundNodeWavePlayer_Statics::NewProp_SoundWaveAssetPtr, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundNodeWavePlayer_Statics::NewProp_SoundWave, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundNodeWavePlayer_Statics::NewProp_bLooping, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeWavePlayer_Statics::PropPointers) < 2048); // ********** End Class USoundNodeWavePlayer Property Definitions ********************************** UObject* (*const Z_Construct_UClass_USoundNodeWavePlayer_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_USoundNodeAssetReferencer, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeWavePlayer_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundNodeWavePlayer_Statics::ClassParams = { &USoundNodeWavePlayer::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_USoundNodeWavePlayer_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeWavePlayer_Statics::PropPointers), 0, 0x000810A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeWavePlayer_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundNodeWavePlayer_Statics::Class_MetaDataParams) }; void USoundNodeWavePlayer::StaticRegisterNativesUSoundNodeWavePlayer() { } UClass* Z_Construct_UClass_USoundNodeWavePlayer() { if (!Z_Registration_Info_UClass_USoundNodeWavePlayer.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundNodeWavePlayer.OuterSingleton, Z_Construct_UClass_USoundNodeWavePlayer_Statics::ClassParams); } return Z_Registration_Info_UClass_USoundNodeWavePlayer.OuterSingleton; } USoundNodeWavePlayer::USoundNodeWavePlayer(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundNodeWavePlayer); USoundNodeWavePlayer::~USoundNodeWavePlayer() {} IMPLEMENT_FSTRUCTUREDARCHIVE_SERIALIZER(USoundNodeWavePlayer) // ********** End Class USoundNodeWavePlayer ******************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeWavePlayer_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_USoundNodeWavePlayer, USoundNodeWavePlayer::StaticClass, TEXT("USoundNodeWavePlayer"), &Z_Registration_Info_UClass_USoundNodeWavePlayer, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundNodeWavePlayer), 1036950257U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeWavePlayer_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeWavePlayer_h__Script_Engine_392967842{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeWavePlayer_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeWavePlayer_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS