// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Sound/SoundNodeRandom.h" #ifdef ENGINE_SoundNodeRandom_generated_h #error "SoundNodeRandom.generated.h already included, missing '#pragma once' in SoundNodeRandom.h" #endif #define ENGINE_SoundNodeRandom_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USoundNodeRandom ********************************************************* struct Z_Construct_UClass_USoundNodeRandom_Statics; ENGINE_API UClass* Z_Construct_UClass_USoundNodeRandom_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeRandom_h_22_INCLASS \ private: \ static void StaticRegisterNativesUSoundNodeRandom(); \ friend struct ::Z_Construct_UClass_USoundNodeRandom_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USoundNodeRandom_NoRegister(); \ public: \ DECLARE_CLASS2(USoundNodeRandom, USoundNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USoundNodeRandom_NoRegister) \ DECLARE_SERIALIZER(USoundNodeRandom) #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeRandom_h_22_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USoundNodeRandom(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundNodeRandom) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USoundNodeRandom); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundNodeRandom); \ /** Deleted move- and copy-constructors, should never be used */ \ USoundNodeRandom(USoundNodeRandom&&) = delete; \ USoundNodeRandom(const USoundNodeRandom&) = delete; \ ENGINE_API virtual ~USoundNodeRandom(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeRandom_h_19_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeRandom_h_22_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeRandom_h_22_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeRandom_h_22_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USoundNodeRandom; // ********** End Class USoundNodeRandom *********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeRandom_h PRAGMA_ENABLE_DEPRECATION_WARNINGS