// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Sound/SoundNodeDialoguePlayer.h" #ifdef ENGINE_SoundNodeDialoguePlayer_generated_h #error "SoundNodeDialoguePlayer.generated.h already included, missing '#pragma once' in SoundNodeDialoguePlayer.h" #endif #define ENGINE_SoundNodeDialoguePlayer_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USoundNodeDialoguePlayer ************************************************* struct Z_Construct_UClass_USoundNodeDialoguePlayer_Statics; ENGINE_API UClass* Z_Construct_UClass_USoundNodeDialoguePlayer_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDialoguePlayer_h_23_INCLASS \ private: \ static void StaticRegisterNativesUSoundNodeDialoguePlayer(); \ friend struct ::Z_Construct_UClass_USoundNodeDialoguePlayer_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USoundNodeDialoguePlayer_NoRegister(); \ public: \ DECLARE_CLASS2(USoundNodeDialoguePlayer, USoundNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USoundNodeDialoguePlayer_NoRegister) \ DECLARE_SERIALIZER(USoundNodeDialoguePlayer) #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDialoguePlayer_h_23_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USoundNodeDialoguePlayer(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundNodeDialoguePlayer) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USoundNodeDialoguePlayer); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundNodeDialoguePlayer); \ /** Deleted move- and copy-constructors, should never be used */ \ USoundNodeDialoguePlayer(USoundNodeDialoguePlayer&&) = delete; \ USoundNodeDialoguePlayer(const USoundNodeDialoguePlayer&) = delete; \ ENGINE_API virtual ~USoundNodeDialoguePlayer(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDialoguePlayer_h_20_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDialoguePlayer_h_23_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDialoguePlayer_h_23_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDialoguePlayer_h_23_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USoundNodeDialoguePlayer; // ********** End Class USoundNodeDialoguePlayer *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDialoguePlayer_h PRAGMA_ENABLE_DEPRECATION_WARNINGS