// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Sound/SoundMix.h" #ifdef ENGINE_SoundMix_generated_h #error "SoundMix.generated.h already included, missing '#pragma once' in SoundMix.h" #endif #define ENGINE_SoundMix_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAudioEffectParameters ******************************************** struct Z_Construct_UScriptStruct_FAudioEffectParameters_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundMix_h_19_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAudioEffectParameters_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAudioEffectParameters; // ********** End ScriptStruct FAudioEffectParameters ********************************************** // ********** Begin ScriptStruct FAudioEQEffect **************************************************** struct Z_Construct_UScriptStruct_FAudioEQEffect_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundMix_h_45_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAudioEQEffect_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FAudioEffectParameters Super; struct FAudioEQEffect; // ********** End ScriptStruct FAudioEQEffect ****************************************************** // ********** Begin ScriptStruct FSoundClassAdjuster *********************************************** struct Z_Construct_UScriptStruct_FSoundClassAdjuster_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundMix_h_133_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSoundClassAdjuster_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSoundClassAdjuster; // ********** End ScriptStruct FSoundClassAdjuster ************************************************* // ********** Begin Class USoundMix **************************************************************** struct Z_Construct_UClass_USoundMix_Statics; ENGINE_API UClass* Z_Construct_UClass_USoundMix_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundMix_h_174_INCLASS \ private: \ static void StaticRegisterNativesUSoundMix(); \ friend struct ::Z_Construct_UClass_USoundMix_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USoundMix_NoRegister(); \ public: \ DECLARE_CLASS2(USoundMix, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USoundMix_NoRegister) \ DECLARE_SERIALIZER(USoundMix) #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundMix_h_174_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USoundMix(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundMix) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USoundMix); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundMix); \ /** Deleted move- and copy-constructors, should never be used */ \ USoundMix(USoundMix&&) = delete; \ USoundMix(const USoundMix&) = delete; \ ENGINE_API virtual ~USoundMix(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundMix_h_171_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundMix_h_174_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundMix_h_174_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundMix_h_174_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USoundMix; // ********** End Class USoundMix ****************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundMix_h PRAGMA_ENABLE_DEPRECATION_WARNINGS