// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Sound/SoundGroups.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeSoundGroups() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UObject(); ENGINE_API UClass* Z_Construct_UClass_USoundGroups(); ENGINE_API UClass* Z_Construct_UClass_USoundGroups_NoRegister(); ENGINE_API UEnum* Z_Construct_UEnum_Engine_ESoundGroup(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FSoundGroup(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Enum ESoundGroup *************************************************************** static FEnumRegistrationInfo Z_Registration_Info_UEnum_ESoundGroup; static UEnum* ESoundGroup_StaticEnum() { if (!Z_Registration_Info_UEnum_ESoundGroup.OuterSingleton) { Z_Registration_Info_UEnum_ESoundGroup.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_Engine_ESoundGroup, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("ESoundGroup")); } return Z_Registration_Info_UEnum_ESoundGroup.OuterSingleton; } template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum() { return ESoundGroup_StaticEnum(); } struct Z_Construct_UEnum_Engine_ESoundGroup_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { { "ModuleRelativePath", "Classes/Sound/SoundGroups.h" }, { "SOUNDGROUP_Default.DisplayName", "Default" }, { "SOUNDGROUP_Default.Name", "SOUNDGROUP_Default" }, { "SOUNDGROUP_Effects.DisplayName", "Effects" }, { "SOUNDGROUP_Effects.Name", "SOUNDGROUP_Effects" }, { "SOUNDGROUP_GameSoundGroup1.Hidden", "" }, { "SOUNDGROUP_GameSoundGroup1.Name", "SOUNDGROUP_GameSoundGroup1" }, { "SOUNDGROUP_GameSoundGroup10.Hidden", "" }, { "SOUNDGROUP_GameSoundGroup10.Name", "SOUNDGROUP_GameSoundGroup10" }, { "SOUNDGROUP_GameSoundGroup11.Hidden", "" }, { "SOUNDGROUP_GameSoundGroup11.Name", "SOUNDGROUP_GameSoundGroup11" }, { "SOUNDGROUP_GameSoundGroup12.Hidden", "" }, { "SOUNDGROUP_GameSoundGroup12.Name", "SOUNDGROUP_GameSoundGroup12" }, { "SOUNDGROUP_GameSoundGroup13.Hidden", "" }, { "SOUNDGROUP_GameSoundGroup13.Name", "SOUNDGROUP_GameSoundGroup13" }, { "SOUNDGROUP_GameSoundGroup14.Hidden", "" }, { "SOUNDGROUP_GameSoundGroup14.Name", "SOUNDGROUP_GameSoundGroup14" }, { "SOUNDGROUP_GameSoundGroup15.Hidden", "" }, { "SOUNDGROUP_GameSoundGroup15.Name", "SOUNDGROUP_GameSoundGroup15" }, { "SOUNDGROUP_GameSoundGroup16.Hidden", "" }, { "SOUNDGROUP_GameSoundGroup16.Name", "SOUNDGROUP_GameSoundGroup16" }, { "SOUNDGROUP_GameSoundGroup17.Hidden", "" }, { "SOUNDGROUP_GameSoundGroup17.Name", "SOUNDGROUP_GameSoundGroup17" }, { "SOUNDGROUP_GameSoundGroup18.Hidden", "" }, { "SOUNDGROUP_GameSoundGroup18.Name", "SOUNDGROUP_GameSoundGroup18" }, { "SOUNDGROUP_GameSoundGroup19.Hidden", "" }, { "SOUNDGROUP_GameSoundGroup19.Name", "SOUNDGROUP_GameSoundGroup19" }, { "SOUNDGROUP_GameSoundGroup2.Hidden", "" }, { "SOUNDGROUP_GameSoundGroup2.Name", "SOUNDGROUP_GameSoundGroup2" }, { "SOUNDGROUP_GameSoundGroup20.Hidden", "" }, { "SOUNDGROUP_GameSoundGroup20.Name", "SOUNDGROUP_GameSoundGroup20" }, { "SOUNDGROUP_GameSoundGroup3.Hidden", "" }, { "SOUNDGROUP_GameSoundGroup3.Name", "SOUNDGROUP_GameSoundGroup3" }, { "SOUNDGROUP_GameSoundGroup4.Hidden", "" }, { "SOUNDGROUP_GameSoundGroup4.Name", "SOUNDGROUP_GameSoundGroup4" }, { "SOUNDGROUP_GameSoundGroup5.Hidden", "" }, { "SOUNDGROUP_GameSoundGroup5.Name", "SOUNDGROUP_GameSoundGroup5" }, { "SOUNDGROUP_GameSoundGroup6.Hidden", "" }, { "SOUNDGROUP_GameSoundGroup6.Name", "SOUNDGROUP_GameSoundGroup6" }, { "SOUNDGROUP_GameSoundGroup7.Hidden", "" }, { "SOUNDGROUP_GameSoundGroup7.Name", "SOUNDGROUP_GameSoundGroup7" }, { "SOUNDGROUP_GameSoundGroup8.Hidden", "" }, { "SOUNDGROUP_GameSoundGroup8.Name", "SOUNDGROUP_GameSoundGroup8" }, { "SOUNDGROUP_GameSoundGroup9.Hidden", "" }, { "SOUNDGROUP_GameSoundGroup9.Name", "SOUNDGROUP_GameSoundGroup9" }, { "SOUNDGROUP_Music.DisplayName", "Music" }, { "SOUNDGROUP_Music.Name", "SOUNDGROUP_Music" }, { "SOUNDGROUP_UI.DisplayName", "UI" }, { "SOUNDGROUP_UI.Name", "SOUNDGROUP_UI" }, { "SOUNDGROUP_Voice.DisplayName", "Voice" }, { "SOUNDGROUP_Voice.Name", "SOUNDGROUP_Voice" }, }; #endif // WITH_METADATA static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { { "SOUNDGROUP_Default", (int64)SOUNDGROUP_Default }, { "SOUNDGROUP_Effects", (int64)SOUNDGROUP_Effects }, { "SOUNDGROUP_UI", (int64)SOUNDGROUP_UI }, { "SOUNDGROUP_Music", (int64)SOUNDGROUP_Music }, { "SOUNDGROUP_Voice", (int64)SOUNDGROUP_Voice }, { "SOUNDGROUP_GameSoundGroup1", (int64)SOUNDGROUP_GameSoundGroup1 }, { "SOUNDGROUP_GameSoundGroup2", (int64)SOUNDGROUP_GameSoundGroup2 }, { "SOUNDGROUP_GameSoundGroup3", (int64)SOUNDGROUP_GameSoundGroup3 }, { "SOUNDGROUP_GameSoundGroup4", (int64)SOUNDGROUP_GameSoundGroup4 }, { "SOUNDGROUP_GameSoundGroup5", (int64)SOUNDGROUP_GameSoundGroup5 }, { "SOUNDGROUP_GameSoundGroup6", (int64)SOUNDGROUP_GameSoundGroup6 }, { "SOUNDGROUP_GameSoundGroup7", (int64)SOUNDGROUP_GameSoundGroup7 }, { "SOUNDGROUP_GameSoundGroup8", (int64)SOUNDGROUP_GameSoundGroup8 }, { "SOUNDGROUP_GameSoundGroup9", (int64)SOUNDGROUP_GameSoundGroup9 }, { "SOUNDGROUP_GameSoundGroup10", (int64)SOUNDGROUP_GameSoundGroup10 }, { "SOUNDGROUP_GameSoundGroup11", (int64)SOUNDGROUP_GameSoundGroup11 }, { "SOUNDGROUP_GameSoundGroup12", (int64)SOUNDGROUP_GameSoundGroup12 }, { "SOUNDGROUP_GameSoundGroup13", (int64)SOUNDGROUP_GameSoundGroup13 }, { "SOUNDGROUP_GameSoundGroup14", (int64)SOUNDGROUP_GameSoundGroup14 }, { "SOUNDGROUP_GameSoundGroup15", (int64)SOUNDGROUP_GameSoundGroup15 }, { "SOUNDGROUP_GameSoundGroup16", (int64)SOUNDGROUP_GameSoundGroup16 }, { "SOUNDGROUP_GameSoundGroup17", (int64)SOUNDGROUP_GameSoundGroup17 }, { "SOUNDGROUP_GameSoundGroup18", (int64)SOUNDGROUP_GameSoundGroup18 }, { "SOUNDGROUP_GameSoundGroup19", (int64)SOUNDGROUP_GameSoundGroup19 }, { "SOUNDGROUP_GameSoundGroup20", (int64)SOUNDGROUP_GameSoundGroup20 }, }; static const UECodeGen_Private::FEnumParams EnumParams; }; // struct Z_Construct_UEnum_Engine_ESoundGroup_Statics const UECodeGen_Private::FEnumParams Z_Construct_UEnum_Engine_ESoundGroup_Statics::EnumParams = { (UObject*(*)())Z_Construct_UPackage__Script_Engine, nullptr, "ESoundGroup", "ESoundGroup", Z_Construct_UEnum_Engine_ESoundGroup_Statics::Enumerators, RF_Public|RF_Transient|RF_MarkAsNative, UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_ESoundGroup_Statics::Enumerators), EEnumFlags::None, (uint8)UEnum::ECppForm::Regular, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_ESoundGroup_Statics::Enum_MetaDataParams), Z_Construct_UEnum_Engine_ESoundGroup_Statics::Enum_MetaDataParams) }; UEnum* Z_Construct_UEnum_Engine_ESoundGroup() { if (!Z_Registration_Info_UEnum_ESoundGroup.InnerSingleton) { UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ESoundGroup.InnerSingleton, Z_Construct_UEnum_Engine_ESoundGroup_Statics::EnumParams); } return Z_Registration_Info_UEnum_ESoundGroup.InnerSingleton; } // ********** End Enum ESoundGroup ***************************************************************** // ********** Begin ScriptStruct FSoundGroup ******************************************************* struct Z_Construct_UScriptStruct_FSoundGroup_Statics { static inline consteval int32 GetStructSize() { return sizeof(FSoundGroup); } static inline consteval int16 GetStructAlignment() { return alignof(FSoundGroup); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "ModuleRelativePath", "Classes/Sound/SoundGroups.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SoundGroup_MetaData[] = { { "Comment", "// The sound group enumeration we are setting values for\n" }, { "ModuleRelativePath", "Classes/Sound/SoundGroups.h" }, { "ToolTip", "The sound group enumeration we are setting values for" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DisplayName_MetaData[] = { { "Comment", "// An override display name for custom game sound groups\n" }, { "ModuleRelativePath", "Classes/Sound/SoundGroups.h" }, { "ToolTip", "An override display name for custom game sound groups" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAlwaysDecompressOnLoad_MetaData[] = { { "Comment", "// Whether sounds in this group should always decompress on load\n" }, { "ModuleRelativePath", "Classes/Sound/SoundGroups.h" }, { "ToolTip", "Whether sounds in this group should always decompress on load" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DecompressedDuration_MetaData[] = { { "Comment", "/**\n\x09 * Sound duration in seconds below which sounds are entirely expanded to PCM at load time\n\x09 * Disregarded if bAlwaysDecompressOnLoad is true\n\x09*/" }, { "ModuleRelativePath", "Classes/Sound/SoundGroups.h" }, { "ToolTip", "Sound duration in seconds below which sounds are entirely expanded to PCM at load time\nDisregarded if bAlwaysDecompressOnLoad is true" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FSoundGroup constinit property declarations *********************** static const UECodeGen_Private::FBytePropertyParams NewProp_SoundGroup; static const UECodeGen_Private::FStrPropertyParams NewProp_DisplayName; static void NewProp_bAlwaysDecompressOnLoad_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bAlwaysDecompressOnLoad; static const UECodeGen_Private::FFloatPropertyParams NewProp_DecompressedDuration; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FSoundGroup constinit property declarations ************************* static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FSoundGroup_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FSoundGroup; class UScriptStruct* FSoundGroup::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FSoundGroup.OuterSingleton) { Z_Registration_Info_UScriptStruct_FSoundGroup.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FSoundGroup, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("SoundGroup")); } return Z_Registration_Info_UScriptStruct_FSoundGroup.OuterSingleton; } // ********** Begin ScriptStruct FSoundGroup Property Definitions ********************************** const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FSoundGroup_Statics::NewProp_SoundGroup = { "SoundGroup", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FSoundGroup, SoundGroup), Z_Construct_UEnum_Engine_ESoundGroup, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SoundGroup_MetaData), NewProp_SoundGroup_MetaData) }; // 1946310985 const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FSoundGroup_Statics::NewProp_DisplayName = { "DisplayName", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FSoundGroup, DisplayName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DisplayName_MetaData), NewProp_DisplayName_MetaData) }; void Z_Construct_UScriptStruct_FSoundGroup_Statics::NewProp_bAlwaysDecompressOnLoad_SetBit(void* Obj) { ((FSoundGroup*)Obj)->bAlwaysDecompressOnLoad = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FSoundGroup_Statics::NewProp_bAlwaysDecompressOnLoad = { "bAlwaysDecompressOnLoad", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FSoundGroup), &Z_Construct_UScriptStruct_FSoundGroup_Statics::NewProp_bAlwaysDecompressOnLoad_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAlwaysDecompressOnLoad_MetaData), NewProp_bAlwaysDecompressOnLoad_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FSoundGroup_Statics::NewProp_DecompressedDuration = { "DecompressedDuration", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FSoundGroup, DecompressedDuration), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DecompressedDuration_MetaData), NewProp_DecompressedDuration_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FSoundGroup_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSoundGroup_Statics::NewProp_SoundGroup, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSoundGroup_Statics::NewProp_DisplayName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSoundGroup_Statics::NewProp_bAlwaysDecompressOnLoad, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSoundGroup_Statics::NewProp_DecompressedDuration, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSoundGroup_Statics::PropPointers) < 2048); // ********** End ScriptStruct FSoundGroup Property Definitions ************************************ const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FSoundGroup_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, nullptr, &NewStructOps, "SoundGroup", Z_Construct_UScriptStruct_FSoundGroup_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSoundGroup_Statics::PropPointers), sizeof(FSoundGroup), alignof(FSoundGroup), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSoundGroup_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FSoundGroup_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FSoundGroup() { if (!Z_Registration_Info_UScriptStruct_FSoundGroup.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FSoundGroup.InnerSingleton, Z_Construct_UScriptStruct_FSoundGroup_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FSoundGroup.InnerSingleton); } // ********** End ScriptStruct FSoundGroup ********************************************************* // ********** Begin Class USoundGroups ************************************************************* FClassRegistrationInfo Z_Registration_Info_UClass_USoundGroups; UClass* USoundGroups::GetPrivateStaticClass() { using TClass = USoundGroups; if (!Z_Registration_Info_UClass_USoundGroups.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("SoundGroups"), Z_Registration_Info_UClass_USoundGroups.InnerSingleton, StaticRegisterNativesUSoundGroups, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_USoundGroups.InnerSingleton; } UClass* Z_Construct_UClass_USoundGroups_NoRegister() { return USoundGroups::GetPrivateStaticClass(); } struct Z_Construct_UClass_USoundGroups_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "// This class is a singleton initialized from the ini\n" }, { "IncludePath", "Sound/SoundGroups.h" }, { "ModuleRelativePath", "Classes/Sound/SoundGroups.h" }, { "ToolTip", "This class is a singleton initialized from the ini" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SoundGroupProfiles_MetaData[] = { { "Comment", "// The ini editable array of profiles\n" }, { "ModuleRelativePath", "Classes/Sound/SoundGroups.h" }, { "ToolTip", "The ini editable array of profiles" }, }; #endif // WITH_METADATA // ********** Begin Class USoundGroups constinit property declarations ***************************** static const UECodeGen_Private::FStructPropertyParams NewProp_SoundGroupProfiles_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_SoundGroupProfiles; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class USoundGroups constinit property declarations ******************************* static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_USoundGroups_Statics // ********** Begin Class USoundGroups Property Definitions **************************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_USoundGroups_Statics::NewProp_SoundGroupProfiles_Inner = { "SoundGroupProfiles", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FSoundGroup, METADATA_PARAMS(0, nullptr) }; // 3865823976 const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_USoundGroups_Statics::NewProp_SoundGroupProfiles = { "SoundGroupProfiles", nullptr, (EPropertyFlags)0x0040000000004000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundGroups, SoundGroupProfiles), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SoundGroupProfiles_MetaData), NewProp_SoundGroupProfiles_MetaData) }; // 3865823976 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USoundGroups_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundGroups_Statics::NewProp_SoundGroupProfiles_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundGroups_Statics::NewProp_SoundGroupProfiles, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundGroups_Statics::PropPointers) < 2048); // ********** End Class USoundGroups Property Definitions ****************************************** UObject* (*const Z_Construct_UClass_USoundGroups_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UObject, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundGroups_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundGroups_Statics::ClassParams = { &USoundGroups::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_USoundGroups_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_USoundGroups_Statics::PropPointers), 0, 0x000800A5u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundGroups_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundGroups_Statics::Class_MetaDataParams) }; void USoundGroups::StaticRegisterNativesUSoundGroups() { } UClass* Z_Construct_UClass_USoundGroups() { if (!Z_Registration_Info_UClass_USoundGroups.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundGroups.OuterSingleton, Z_Construct_UClass_USoundGroups_Statics::ClassParams); } return Z_Registration_Info_UClass_USoundGroups.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundGroups); USoundGroups::~USoundGroups() {} // ********** End Class USoundGroups *************************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundGroups_h__Script_Engine_Statics { static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = { { ESoundGroup_StaticEnum, TEXT("ESoundGroup"), &Z_Registration_Info_UEnum_ESoundGroup, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1946310985U) }, }; static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FSoundGroup::StaticStruct, Z_Construct_UScriptStruct_FSoundGroup_Statics::NewStructOps, TEXT("SoundGroup"),&Z_Registration_Info_UScriptStruct_FSoundGroup, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FSoundGroup), 3865823976U) }, }; static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_USoundGroups, USoundGroups::StaticClass, TEXT("USoundGroups"), &Z_Registration_Info_UClass_USoundGroups, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundGroups), 2284943283U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundGroups_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundGroups_h__Script_Engine_2267974707{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundGroups_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundGroups_h__Script_Engine_Statics::ClassInfo), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundGroups_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundGroups_h__Script_Engine_Statics::ScriptStructInfo), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundGroups_h__Script_Engine_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundGroups_h__Script_Engine_Statics::EnumInfo), }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS