// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Sound/SoundEffectSubmix.h" #ifdef ENGINE_SoundEffectSubmix_generated_h #error "SoundEffectSubmix.generated.h already included, missing '#pragma once' in SoundEffectSubmix.h" #endif #define ENGINE_SoundEffectSubmix_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USoundEffectSubmixPreset ************************************************* struct Z_Construct_UClass_USoundEffectSubmixPreset_Statics; ENGINE_API UClass* Z_Construct_UClass_USoundEffectSubmixPreset_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectSubmix_h_27_INCLASS \ private: \ static void StaticRegisterNativesUSoundEffectSubmixPreset(); \ friend struct ::Z_Construct_UClass_USoundEffectSubmixPreset_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USoundEffectSubmixPreset_NoRegister(); \ public: \ DECLARE_CLASS2(USoundEffectSubmixPreset, USoundEffectPreset, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USoundEffectSubmixPreset_NoRegister) \ DECLARE_SERIALIZER(USoundEffectSubmixPreset) #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectSubmix_h_27_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USoundEffectSubmixPreset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundEffectSubmixPreset) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USoundEffectSubmixPreset); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundEffectSubmixPreset); \ /** Deleted move- and copy-constructors, should never be used */ \ USoundEffectSubmixPreset(USoundEffectSubmixPreset&&) = delete; \ USoundEffectSubmixPreset(const USoundEffectSubmixPreset&) = delete; \ ENGINE_API virtual ~USoundEffectSubmixPreset(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectSubmix_h_24_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectSubmix_h_27_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectSubmix_h_27_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectSubmix_h_27_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USoundEffectSubmixPreset; // ********** End Class USoundEffectSubmixPreset *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectSubmix_h PRAGMA_ENABLE_DEPRECATION_WARNINGS