// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Sound/SoundEffectSource.h" #ifdef ENGINE_SoundEffectSource_generated_h #error "SoundEffectSource.generated.h already included, missing '#pragma once' in SoundEffectSource.h" #endif #define ENGINE_SoundEffectSource_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USoundEffectSourcePreset ************************************************* struct Z_Construct_UClass_USoundEffectSourcePreset_Statics; ENGINE_API UClass* Z_Construct_UClass_USoundEffectSourcePreset_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectSource_h_21_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUSoundEffectSourcePreset(); \ friend struct ::Z_Construct_UClass_USoundEffectSourcePreset_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USoundEffectSourcePreset_NoRegister(); \ public: \ DECLARE_CLASS2(USoundEffectSourcePreset, USoundEffectPreset, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USoundEffectSourcePreset_NoRegister) \ DECLARE_SERIALIZER(USoundEffectSourcePreset) #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectSource_h_21_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USoundEffectSourcePreset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ USoundEffectSourcePreset(USoundEffectSourcePreset&&) = delete; \ USoundEffectSourcePreset(const USoundEffectSourcePreset&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USoundEffectSourcePreset); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundEffectSourcePreset); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundEffectSourcePreset) \ ENGINE_API virtual ~USoundEffectSourcePreset(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectSource_h_18_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectSource_h_21_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectSource_h_21_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectSource_h_21_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USoundEffectSourcePreset; // ********** End Class USoundEffectSourcePreset *************************************************** // ********** Begin ScriptStruct FSourceEffectChainEntry ******************************************* struct Z_Construct_UScriptStruct_FSourceEffectChainEntry_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectSource_h_32_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSourceEffectChainEntry_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSourceEffectChainEntry; // ********** End ScriptStruct FSourceEffectChainEntry ********************************************* // ********** Begin Class USoundEffectSourcePresetChain ******************************************** struct Z_Construct_UClass_USoundEffectSourcePresetChain_Statics; ENGINE_API UClass* Z_Construct_UClass_USoundEffectSourcePresetChain_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectSource_h_50_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUSoundEffectSourcePresetChain(); \ friend struct ::Z_Construct_UClass_USoundEffectSourcePresetChain_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USoundEffectSourcePresetChain_NoRegister(); \ public: \ DECLARE_CLASS2(USoundEffectSourcePresetChain, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USoundEffectSourcePresetChain_NoRegister) \ DECLARE_SERIALIZER(USoundEffectSourcePresetChain) #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectSource_h_50_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USoundEffectSourcePresetChain(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ USoundEffectSourcePresetChain(USoundEffectSourcePresetChain&&) = delete; \ USoundEffectSourcePresetChain(const USoundEffectSourcePresetChain&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USoundEffectSourcePresetChain); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundEffectSourcePresetChain); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundEffectSourcePresetChain) \ ENGINE_API virtual ~USoundEffectSourcePresetChain(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectSource_h_47_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectSource_h_50_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectSource_h_50_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectSource_h_50_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USoundEffectSourcePresetChain; // ********** End Class USoundEffectSourcePresetChain ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectSource_h PRAGMA_ENABLE_DEPRECATION_WARNINGS