// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/SkinnedMeshComponent.h" #ifdef ENGINE_SkinnedMeshComponent_generated_h #error "SkinnedMeshComponent.generated.h already included, missing '#pragma once' in SkinnedMeshComponent.h" #endif #define ENGINE_SkinnedMeshComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UMeshDeformer; class UMeshDeformerInstance; class UPhysicsAsset; class USkeletalMesh; class USkinnedAsset; class USkinnedMeshComponent; enum class ESkinWeightProfileLayer : uint8; struct FLinearColor; struct FSkelMeshSkinWeightInfo; // ********** Begin ScriptStruct FSkelMeshSkinWeightInfo ******************************************* struct Z_Construct_UScriptStruct_FSkelMeshSkinWeightInfo_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Components_SkinnedMeshComponent_h_162_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSkelMeshSkinWeightInfo_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSkelMeshSkinWeightInfo; // ********** End ScriptStruct FSkelMeshSkinWeightInfo ********************************************* // ********** Begin ScriptStruct FSkelMeshComponentLODInfo ***************************************** struct Z_Construct_UScriptStruct_FSkelMeshComponentLODInfo_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Components_SkinnedMeshComponent_h_176_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSkelMeshComponentLODInfo_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSkelMeshComponentLODInfo; // ********** End ScriptStruct FSkelMeshComponentLODInfo ******************************************* // ********** Begin ScriptStruct FVertexOffsetUsage ************************************************ struct Z_Construct_UScriptStruct_FVertexOffsetUsage_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Components_SkinnedMeshComponent_h_212_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FVertexOffsetUsage_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FVertexOffsetUsage; // ********** End ScriptStruct FVertexOffsetUsage ************************************************** // ********** Begin ScriptStruct FMeshDeformerInstanceSet ****************************************** struct Z_Construct_UScriptStruct_FMeshDeformerInstanceSet_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Components_SkinnedMeshComponent_h_238_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMeshDeformerInstanceSet_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FMeshDeformerInstanceSet; // ********** End ScriptStruct FMeshDeformerInstanceSet ******************************************** // ********** Begin Class USkinnedMeshComponent **************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_SkinnedMeshComponent_h_259_RPC_WRAPPERS \ DECLARE_FUNCTION(execSetRenderStatic); \ DECLARE_FUNCTION(execIsMaterialSectionShown); \ DECLARE_FUNCTION(execShowAllMaterialSections); \ DECLARE_FUNCTION(execShowMaterialSection); \ DECLARE_FUNCTION(execIsBoneHiddenByName); \ DECLARE_FUNCTION(execUnHideBoneByName); \ DECLARE_FUNCTION(execHideBoneByName); \ DECLARE_FUNCTION(execFindClosestBone_K2); \ DECLARE_FUNCTION(execTransformFromBoneSpace); \ DECLARE_FUNCTION(execTransformToBoneSpace); \ DECLARE_FUNCTION(execGetRefPoseTransform); \ DECLARE_FUNCTION(execGetRefPosePosition); \ DECLARE_FUNCTION(execBoneIsChildOf); \ DECLARE_FUNCTION(execSetLeaderPoseComponent); \ DECLARE_FUNCTION(execGetPredictedLODLevel); \ DECLARE_FUNCTION(execIsUsingSkinWeightProfile); \ DECLARE_FUNCTION(execGetCurrentSkinWeightProfileLayerNames); \ DECLARE_FUNCTION(execGetCurrentSkinWeightProfileName); \ DECLARE_FUNCTION(execUnloadSkinWeightProfile); \ DECLARE_FUNCTION(execClearAllSkinWeightProfiles); \ DECLARE_FUNCTION(execClearSkinWeightProfile); \ DECLARE_FUNCTION(execSetSkinWeightProfile); \ DECLARE_FUNCTION(execClearSkinWeightOverride); \ DECLARE_FUNCTION(execSetSkinWeightOverride); \ DECLARE_FUNCTION(execClearVertexColorOverride); \ DECLARE_FUNCTION(execSetVertexColorOverride_LinearColor); \ DECLARE_FUNCTION(execGetBoneTransform); \ DECLARE_FUNCTION(execGetTwistAndSwingAngleOfDeltaRotationFromRefPose); \ DECLARE_FUNCTION(execGetDeltaTransformFromRefPose); \ DECLARE_FUNCTION(execGetParentBone); \ DECLARE_FUNCTION(execGetAlwaysUseMeshDeformer); \ DECLARE_FUNCTION(execSetAlwaysUseMeshDeformer); \ DECLARE_FUNCTION(execUnsetMeshDeformer); \ DECLARE_FUNCTION(execSetMeshDeformer); \ DECLARE_FUNCTION(execGetSkinnedAsset); \ DECLARE_FUNCTION(execSetSkinnedAssetAndUpdate); \ DECLARE_FUNCTION(execGetSkeletalMesh_DEPRECATED); \ DECLARE_FUNCTION(execGetSocketBoneName); \ DECLARE_FUNCTION(execGetBoneName); \ DECLARE_FUNCTION(execGetBoneIndex); \ DECLARE_FUNCTION(execGetNumBones); \ DECLARE_FUNCTION(execSetCapsuleIndirectShadowMinVisibility); \ DECLARE_FUNCTION(execSetCastCapsuleIndirectShadow); \ DECLARE_FUNCTION(execSetCastCapsuleDirectShadow); \ DECLARE_FUNCTION(execGetForcedLOD); \ DECLARE_FUNCTION(execSetForcedLOD); \ DECLARE_FUNCTION(execOverrideMinLOD); \ DECLARE_FUNCTION(execSetMinLOD); \ DECLARE_FUNCTION(execGetNumLODs); \ DECLARE_FUNCTION(execSetPhysicsAsset); \ DECLARE_FUNCTION(execGetMeshDeformerInstance); #define FID_Engine_Source_Runtime_Engine_Classes_Components_SkinnedMeshComponent_h_259_ACCESSORS \ static void SetSkeletalMesh_WrapperImpl(void* Object, const void* InValue); #define FID_Engine_Source_Runtime_Engine_Classes_Components_SkinnedMeshComponent_h_259_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(USkinnedMeshComponent, ENGINE_API) struct Z_Construct_UClass_USkinnedMeshComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_USkinnedMeshComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_SkinnedMeshComponent_h_259_INCLASS \ private: \ static void StaticRegisterNativesUSkinnedMeshComponent(); \ friend struct ::Z_Construct_UClass_USkinnedMeshComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USkinnedMeshComponent_NoRegister(); \ public: \ DECLARE_CLASS2(USkinnedMeshComponent, UMeshComponent, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_USkinnedMeshComponent, TEXT("/Script/Engine"), Z_Construct_UClass_USkinnedMeshComponent_NoRegister) \ DECLARE_SERIALIZER(USkinnedMeshComponent) \ FID_Engine_Source_Runtime_Engine_Classes_Components_SkinnedMeshComponent_h_259_ARCHIVESERIALIZER \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_Engine_Classes_Components_SkinnedMeshComponent_h_259_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USkinnedMeshComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USkinnedMeshComponent) \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USkinnedMeshComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ USkinnedMeshComponent(USkinnedMeshComponent&&) = delete; \ USkinnedMeshComponent(const USkinnedMeshComponent&) = delete; #define FID_Engine_Source_Runtime_Engine_Classes_Components_SkinnedMeshComponent_h_256_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Components_SkinnedMeshComponent_h_259_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Components_SkinnedMeshComponent_h_259_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Components_SkinnedMeshComponent_h_259_ACCESSORS \ FID_Engine_Source_Runtime_Engine_Classes_Components_SkinnedMeshComponent_h_259_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Components_SkinnedMeshComponent_h_259_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USkinnedMeshComponent; // ********** End Class USkinnedMeshComponent ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_SkinnedMeshComponent_h // ********** Begin Enum EBoneVisibilityStatus ***************************************************** #define FOREACH_ENUM_EBONEVISIBILITYSTATUS(op) \ op(BVS_HiddenByParent) \ op(BVS_Visible) \ op(BVS_ExplicitlyHidden) enum EBoneVisibilityStatus : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EBoneVisibilityStatus ******************************************************* // ********** Begin Enum EPhysBodyOp *************************************************************** #define FOREACH_ENUM_EPHYSBODYOP(op) \ op(PBO_None) \ op(PBO_Term) enum EPhysBodyOp : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EPhysBodyOp ***************************************************************** // ********** Begin Enum EVisibilityBasedAnimTickOption ******************************************** #define FOREACH_ENUM_EVISIBILITYBASEDANIMTICKOPTION(op) \ op(EVisibilityBasedAnimTickOption::AlwaysTickPoseAndRefreshBones) \ op(EVisibilityBasedAnimTickOption::AlwaysTickPose) \ op(EVisibilityBasedAnimTickOption::OnlyTickMontagesAndRefreshBonesWhenPlayingMontages) \ op(EVisibilityBasedAnimTickOption::OnlyTickMontagesWhenNotRendered) \ op(EVisibilityBasedAnimTickOption::OnlyTickPoseWhenRendered) enum class EVisibilityBasedAnimTickOption : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EVisibilityBasedAnimTickOption ********************************************** // ********** Begin Enum EBoneSpaces *************************************************************** #define FOREACH_ENUM_EBONESPACES(op) \ op(EBoneSpaces::WorldSpace) \ op(EBoneSpaces::ComponentSpace) namespace EBoneSpaces { enum Type : int; } template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EBoneSpaces ***************************************************************** // ********** Begin Enum ESkinWeightProfileLayer *************************************************** #define FOREACH_ENUM_ESKINWEIGHTPROFILELAYER(op) \ op(ESkinWeightProfileLayer::Primary) \ op(ESkinWeightProfileLayer::Secondary) enum class ESkinWeightProfileLayer : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESkinWeightProfileLayer ***************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS