// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/Skeleton.h" #ifdef ENGINE_Skeleton_generated_h #error "Skeleton.generated.h already included, missing '#pragma once' in Skeleton.h" #endif #define ENGINE_Skeleton_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UBlendProfile; class USkeleton; // ********** Begin ScriptStruct FSkeletonToMeshLinkup ********************************************* struct Z_Construct_UScriptStruct_FSkeletonToMeshLinkup_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_49_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSkeletonToMeshLinkup_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSkeletonToMeshLinkup; // ********** End ScriptStruct FSkeletonToMeshLinkup *********************************************** // ********** Begin ScriptStruct FBoneNode ********************************************************* struct Z_Construct_UScriptStruct_FBoneNode_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_95_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBoneNode_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FBoneNode; // ********** End ScriptStruct FBoneNode *********************************************************** // ********** Begin ScriptStruct FReferencePose **************************************************** struct Z_Construct_UScriptStruct_FReferencePose_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_135_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FReferencePose_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FReferencePose; // ********** End ScriptStruct FReferencePose ****************************************************** // ********** Begin ScriptStruct FBoneReductionSetting ********************************************* struct Z_Construct_UScriptStruct_FBoneReductionSetting_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_161_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBoneReductionSetting_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FBoneReductionSetting; // ********** End ScriptStruct FBoneReductionSetting *********************************************** // ********** Begin ScriptStruct FNameMapping ****************************************************** struct Z_Construct_UScriptStruct_FNameMapping_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_191_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FNameMapping_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FNameMapping; // ********** End ScriptStruct FNameMapping ******************************************************** // ********** Begin ScriptStruct FAnimSlotGroup **************************************************** struct Z_Construct_UScriptStruct_FAnimSlotGroup_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_221_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimSlotGroup_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAnimSlotGroup; // ********** End ScriptStruct FAnimSlotGroup ****************************************************** // ********** Begin ScriptStruct FVirtualBone ****************************************************** struct Z_Construct_UScriptStruct_FVirtualBone_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_256_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FVirtualBone_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FVirtualBone; // ********** End ScriptStruct FVirtualBone ******************************************************** // ********** Begin Class USkeleton **************************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_299_RPC_WRAPPERS \ DECLARE_FUNCTION(execAddCompatibleSkeletonSoft); \ DECLARE_FUNCTION(execAddCompatibleSkeleton); \ DECLARE_FUNCTION(execGetBlendProfile); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_299_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(USkeleton, ENGINE_API) struct Z_Construct_UClass_USkeleton_Statics; ENGINE_API UClass* Z_Construct_UClass_USkeleton_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_299_INCLASS \ private: \ static void StaticRegisterNativesUSkeleton(); \ friend struct ::Z_Construct_UClass_USkeleton_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USkeleton_NoRegister(); \ public: \ DECLARE_CLASS2(USkeleton, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USkeleton_NoRegister) \ DECLARE_SERIALIZER(USkeleton) \ FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_299_ARCHIVESERIALIZER \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_299_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USkeleton(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USkeleton) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USkeleton); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USkeleton); \ /** Deleted move- and copy-constructors, should never be used */ \ USkeleton(USkeleton&&) = delete; \ USkeleton(const USkeleton&) = delete; \ ENGINE_API virtual ~USkeleton(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_293_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_299_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_299_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_299_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_299_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USkeleton; // ********** End Class USkeleton ****************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h // ********** Begin Enum EBoneTranslationRetargetingMode ******************************************* #define FOREACH_ENUM_EBONETRANSLATIONRETARGETINGMODE(op) \ op(EBoneTranslationRetargetingMode::Animation) \ op(EBoneTranslationRetargetingMode::Skeleton) \ op(EBoneTranslationRetargetingMode::AnimationScaled) \ op(EBoneTranslationRetargetingMode::AnimationRelative) \ op(EBoneTranslationRetargetingMode::OrientAndScale) namespace EBoneTranslationRetargetingMode { enum Type : int; } template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EBoneTranslationRetargetingMode ********************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS