// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/SkeletalMeshLODSettings.h" #ifdef ENGINE_SkeletalMeshLODSettings_generated_h #error "SkeletalMeshLODSettings.generated.h already included, missing '#pragma once' in SkeletalMeshLODSettings.h" #endif #define ENGINE_SkeletalMeshLODSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FBoneFilter ******************************************************* struct Z_Construct_UScriptStruct_FBoneFilter_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshLODSettings_h_31_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBoneFilter_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FBoneFilter; // ********** End ScriptStruct FBoneFilter ********************************************************* // ********** Begin ScriptStruct FSkeletalMeshLODGroupSettings ************************************* struct Z_Construct_UScriptStruct_FSkeletalMeshLODGroupSettings_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshLODSettings_h_55_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSkeletalMeshLODGroupSettings_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSkeletalMeshLODGroupSettings; // ********** End ScriptStruct FSkeletalMeshLODGroupSettings *************************************** // ********** Begin Class USkeletalMeshLODSettings ************************************************* #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshLODSettings_h_125_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(USkeletalMeshLODSettings, ENGINE_API) struct Z_Construct_UClass_USkeletalMeshLODSettings_Statics; ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshLODSettings_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshLODSettings_h_125_INCLASS \ private: \ static void StaticRegisterNativesUSkeletalMeshLODSettings(); \ friend struct ::Z_Construct_UClass_USkeletalMeshLODSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USkeletalMeshLODSettings_NoRegister(); \ public: \ DECLARE_CLASS2(USkeletalMeshLODSettings, UDataAsset, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USkeletalMeshLODSettings_NoRegister) \ DECLARE_SERIALIZER(USkeletalMeshLODSettings) \ FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshLODSettings_h_125_ARCHIVESERIALIZER \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \ #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshLODSettings_h_125_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USkeletalMeshLODSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USkeletalMeshLODSettings) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USkeletalMeshLODSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USkeletalMeshLODSettings); \ /** Deleted move- and copy-constructors, should never be used */ \ USkeletalMeshLODSettings(USkeletalMeshLODSettings&&) = delete; \ USkeletalMeshLODSettings(const USkeletalMeshLODSettings&) = delete; \ ENGINE_API virtual ~USkeletalMeshLODSettings(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshLODSettings_h_122_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshLODSettings_h_125_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshLODSettings_h_125_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshLODSettings_h_125_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USkeletalMeshLODSettings; // ********** End Class USkeletalMeshLODSettings *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshLODSettings_h // ********** Begin Enum EBoneFilterActionOption *************************************************** #define FOREACH_ENUM_EBONEFILTERACTIONOPTION(op) \ op(EBoneFilterActionOption::Remove) \ op(EBoneFilterActionOption::Keep) \ op(EBoneFilterActionOption::Invalid) enum class EBoneFilterActionOption : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EBoneFilterActionOption ***************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS