// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/SkeletalMeshComponentInstanceData.h" #ifdef ENGINE_SkeletalMeshComponentInstanceData_generated_h #error "SkeletalMeshComponentInstanceData.generated.h already included, missing '#pragma once' in SkeletalMeshComponentInstanceData.h" #endif #define ENGINE_SkeletalMeshComponentInstanceData_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSkeletalMeshComponentInstanceData ******************************** struct Z_Construct_UScriptStruct_FSkeletalMeshComponentInstanceData_Statics; #define FID_Engine_Source_Runtime_Engine_Private_Components_SkeletalMeshComponentInstanceData_h_14_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSkeletalMeshComponentInstanceData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FSceneComponentInstanceData Super; struct FSkeletalMeshComponentInstanceData; // ********** End ScriptStruct FSkeletalMeshComponentInstanceData ********************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Private_Components_SkeletalMeshComponentInstanceData_h PRAGMA_ENABLE_DEPRECATION_WARNINGS