// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Components/SkeletalMeshComponentInstanceData.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeSkeletalMeshComponentInstanceData() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FSceneComponentInstanceData(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FSkeletalMeshComponentInstanceData(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FSkeletalMeshComponentInstanceData ******************************** struct Z_Construct_UScriptStruct_FSkeletalMeshComponentInstanceData_Statics { static inline consteval int32 GetStructSize() { return sizeof(FSkeletalMeshComponentInstanceData); } static inline consteval int16 GetStructAlignment() { return alignof(FSkeletalMeshComponentInstanceData); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "Comment", "/** Saves internal SkeletalMesh (transient) state that gets lost at reconstruction for Blueprint created components. */" }, { "ModuleRelativePath", "Private/Components/SkeletalMeshComponentInstanceData.h" }, { "ToolTip", "Saves internal SkeletalMesh (transient) state that gets lost at reconstruction for Blueprint created components." }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FSkeletalMeshComponentInstanceData constinit property declarations // ********** End ScriptStruct FSkeletalMeshComponentInstanceData constinit property declarations ** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FSkeletalMeshComponentInstanceData_Statics static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FSkeletalMeshComponentInstanceData cannot be polymorphic unless super FSceneComponentInstanceData is polymorphic"); static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FSkeletalMeshComponentInstanceData; class UScriptStruct* FSkeletalMeshComponentInstanceData::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FSkeletalMeshComponentInstanceData.OuterSingleton) { Z_Registration_Info_UScriptStruct_FSkeletalMeshComponentInstanceData.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FSkeletalMeshComponentInstanceData, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("SkeletalMeshComponentInstanceData")); } return Z_Registration_Info_UScriptStruct_FSkeletalMeshComponentInstanceData.OuterSingleton; } const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FSkeletalMeshComponentInstanceData_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, Z_Construct_UScriptStruct_FSceneComponentInstanceData, &NewStructOps, "SkeletalMeshComponentInstanceData", nullptr, 0, sizeof(FSkeletalMeshComponentInstanceData), alignof(FSkeletalMeshComponentInstanceData), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000005), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSkeletalMeshComponentInstanceData_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FSkeletalMeshComponentInstanceData_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FSkeletalMeshComponentInstanceData() { if (!Z_Registration_Info_UScriptStruct_FSkeletalMeshComponentInstanceData.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FSkeletalMeshComponentInstanceData.InnerSingleton, Z_Construct_UScriptStruct_FSkeletalMeshComponentInstanceData_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FSkeletalMeshComponentInstanceData.InnerSingleton); } // ********** End ScriptStruct FSkeletalMeshComponentInstanceData ********************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Private_Components_SkeletalMeshComponentInstanceData_h__Script_Engine_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FSkeletalMeshComponentInstanceData::StaticStruct, Z_Construct_UScriptStruct_FSkeletalMeshComponentInstanceData_Statics::NewStructOps, TEXT("SkeletalMeshComponentInstanceData"),&Z_Registration_Info_UScriptStruct_FSkeletalMeshComponentInstanceData, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FSkeletalMeshComponentInstanceData), 4292075044U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Private_Components_SkeletalMeshComponentInstanceData_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Private_Components_SkeletalMeshComponentInstanceData_h__Script_Engine_883246852{ TEXT("/Script/Engine"), nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Private_Components_SkeletalMeshComponentInstanceData_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Private_Components_SkeletalMeshComponentInstanceData_h__Script_Engine_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS