// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "PhysicsEngine/SkeletalBodySetup.h" #ifdef ENGINE_SkeletalBodySetup_generated_h #error "SkeletalBodySetup.generated.h already included, missing '#pragma once' in SkeletalBodySetup.h" #endif #define ENGINE_SkeletalBodySetup_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FPhysicalAnimationProfile ***************************************** struct Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h_13_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FPhysicalAnimationProfile; // ********** End ScriptStruct FPhysicalAnimationProfile ******************************************* // ********** Begin Class USkeletalBodySetup ******************************************************* struct Z_Construct_UClass_USkeletalBodySetup_Statics; ENGINE_API UClass* Z_Construct_UClass_USkeletalBodySetup_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h_27_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUSkeletalBodySetup(); \ friend struct ::Z_Construct_UClass_USkeletalBodySetup_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USkeletalBodySetup_NoRegister(); \ public: \ DECLARE_CLASS2(USkeletalBodySetup, UBodySetup, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USkeletalBodySetup_NoRegister) \ DECLARE_SERIALIZER(USkeletalBodySetup) #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h_27_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USkeletalBodySetup(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ USkeletalBodySetup(USkeletalBodySetup&&) = delete; \ USkeletalBodySetup(const USkeletalBodySetup&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USkeletalBodySetup); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USkeletalBodySetup); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USkeletalBodySetup) \ ENGINE_API virtual ~USkeletalBodySetup(); #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h_24_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h_27_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h_27_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h_27_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USkeletalBodySetup; // ********** End Class USkeletalBodySetup ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h PRAGMA_ENABLE_DEPRECATION_WARNINGS