// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "SingleAnimationPlayData.h" #ifdef ENGINE_SingleAnimationPlayData_generated_h #error "SingleAnimationPlayData.generated.h already included, missing '#pragma once' in SingleAnimationPlayData.h" #endif #define ENGINE_SingleAnimationPlayData_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSingleAnimationPlayData ****************************************** struct Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics; #define FID_Engine_Source_Runtime_Engine_Public_SingleAnimationPlayData_h_14_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSingleAnimationPlayData; // ********** End ScriptStruct FSingleAnimationPlayData ******************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_SingleAnimationPlayData_h PRAGMA_ENABLE_DEPRECATION_WARNINGS