// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Engine/SimpleConstructionScript.h" #include "Serialization/ArchiveUObjectFromStructuredArchive.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeSimpleConstructionScript() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UObject(); ENGINE_API UClass* Z_Construct_UClass_USCS_Node_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_USimpleConstructionScript(); ENGINE_API UClass* Z_Construct_UClass_USimpleConstructionScript_NoRegister(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class USimpleConstructionScript ************************************************ FClassRegistrationInfo Z_Registration_Info_UClass_USimpleConstructionScript; UClass* USimpleConstructionScript::GetPrivateStaticClass() { using TClass = USimpleConstructionScript; if (!Z_Registration_Info_UClass_USimpleConstructionScript.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("SimpleConstructionScript"), Z_Registration_Info_UClass_USimpleConstructionScript.InnerSingleton, StaticRegisterNativesUSimpleConstructionScript, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_USimpleConstructionScript.InnerSingleton; } UClass* Z_Construct_UClass_USimpleConstructionScript_NoRegister() { return USimpleConstructionScript::GetPrivateStaticClass(); } struct Z_Construct_UClass_USimpleConstructionScript_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "Engine/SimpleConstructionScript.h" }, { "ModuleRelativePath", "Classes/Engine/SimpleConstructionScript.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RootNodes_MetaData[] = { { "Comment", "/** Root nodes of the construction script */" }, { "ModuleRelativePath", "Classes/Engine/SimpleConstructionScript.h" }, { "ToolTip", "Root nodes of the construction script" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AllNodes_MetaData[] = { { "Comment", "/** All nodes that exist in the hierarchy of this SimpleConstructionScript */" }, { "ModuleRelativePath", "Classes/Engine/SimpleConstructionScript.h" }, { "ToolTip", "All nodes that exist in the hierarchy of this SimpleConstructionScript" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultSceneRootNode_MetaData[] = { { "Comment", "/** Default scene root node; used when no other nodes are available to use as the root */" }, { "ModuleRelativePath", "Classes/Engine/SimpleConstructionScript.h" }, { "ToolTip", "Default scene root node; used when no other nodes are available to use as the root" }, }; #if WITH_EDITORONLY_DATA static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RootNode_MetaData[] = { { "Comment", "/** (DEPRECATED) Root node of the construction script */" }, { "ModuleRelativePath", "Classes/Engine/SimpleConstructionScript.h" }, { "ToolTip", "(DEPRECATED) Root node of the construction script" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActorComponentNodes_MetaData[] = { { "Comment", "/** (DEPRECATED) Actor Component based nodes are stored here. They cannot be in the tree hierarchy */" }, { "ModuleRelativePath", "Classes/Engine/SimpleConstructionScript.h" }, { "ToolTip", "(DEPRECATED) Actor Component based nodes are stored here. They cannot be in the tree hierarchy" }, }; #endif // WITH_EDITORONLY_DATA #endif // WITH_METADATA // ********** Begin Class USimpleConstructionScript constinit property declarations **************** static const UECodeGen_Private::FObjectPropertyParams NewProp_RootNodes_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_RootNodes; static const UECodeGen_Private::FObjectPropertyParams NewProp_AllNodes_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_AllNodes; static const UECodeGen_Private::FObjectPropertyParams NewProp_DefaultSceneRootNode; #if WITH_EDITORONLY_DATA static const UECodeGen_Private::FObjectPropertyParams NewProp_RootNode; static const UECodeGen_Private::FObjectPropertyParams NewProp_ActorComponentNodes_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_ActorComponentNodes; #endif // WITH_EDITORONLY_DATA static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class USimpleConstructionScript constinit property declarations ****************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_USimpleConstructionScript_Statics // ********** Begin Class USimpleConstructionScript Property Definitions *************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USimpleConstructionScript_Statics::NewProp_RootNodes_Inner = { "RootNodes", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_USCS_Node_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_USimpleConstructionScript_Statics::NewProp_RootNodes = { "RootNodes", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USimpleConstructionScript, RootNodes), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RootNodes_MetaData), NewProp_RootNodes_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USimpleConstructionScript_Statics::NewProp_AllNodes_Inner = { "AllNodes", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_USCS_Node_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_USimpleConstructionScript_Statics::NewProp_AllNodes = { "AllNodes", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USimpleConstructionScript, AllNodes), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AllNodes_MetaData), NewProp_AllNodes_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USimpleConstructionScript_Statics::NewProp_DefaultSceneRootNode = { "DefaultSceneRootNode", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USimpleConstructionScript, DefaultSceneRootNode), Z_Construct_UClass_USCS_Node_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultSceneRootNode_MetaData), NewProp_DefaultSceneRootNode_MetaData) }; #if WITH_EDITORONLY_DATA const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USimpleConstructionScript_Statics::NewProp_RootNode = { "RootNode", nullptr, (EPropertyFlags)0x0144000820000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USimpleConstructionScript, RootNode_DEPRECATED), Z_Construct_UClass_USCS_Node_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RootNode_MetaData), NewProp_RootNode_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USimpleConstructionScript_Statics::NewProp_ActorComponentNodes_Inner = { "ActorComponentNodes", nullptr, (EPropertyFlags)0x0104000820000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_USCS_Node_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_USimpleConstructionScript_Statics::NewProp_ActorComponentNodes = { "ActorComponentNodes", nullptr, (EPropertyFlags)0x0144000820000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USimpleConstructionScript, ActorComponentNodes_DEPRECATED), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActorComponentNodes_MetaData), NewProp_ActorComponentNodes_MetaData) }; #endif // WITH_EDITORONLY_DATA const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USimpleConstructionScript_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USimpleConstructionScript_Statics::NewProp_RootNodes_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USimpleConstructionScript_Statics::NewProp_RootNodes, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USimpleConstructionScript_Statics::NewProp_AllNodes_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USimpleConstructionScript_Statics::NewProp_AllNodes, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USimpleConstructionScript_Statics::NewProp_DefaultSceneRootNode, #if WITH_EDITORONLY_DATA (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USimpleConstructionScript_Statics::NewProp_RootNode, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USimpleConstructionScript_Statics::NewProp_ActorComponentNodes_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USimpleConstructionScript_Statics::NewProp_ActorComponentNodes, #endif // WITH_EDITORONLY_DATA }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USimpleConstructionScript_Statics::PropPointers) < 2048); // ********** End Class USimpleConstructionScript Property Definitions ***************************** UObject* (*const Z_Construct_UClass_USimpleConstructionScript_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UObject, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USimpleConstructionScript_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_USimpleConstructionScript_Statics::ClassParams = { &USimpleConstructionScript::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_USimpleConstructionScript_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_USimpleConstructionScript_Statics::PropPointers), 0, 0x000800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USimpleConstructionScript_Statics::Class_MetaDataParams), Z_Construct_UClass_USimpleConstructionScript_Statics::Class_MetaDataParams) }; void USimpleConstructionScript::StaticRegisterNativesUSimpleConstructionScript() { } UClass* Z_Construct_UClass_USimpleConstructionScript() { if (!Z_Registration_Info_UClass_USimpleConstructionScript.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USimpleConstructionScript.OuterSingleton, Z_Construct_UClass_USimpleConstructionScript_Statics::ClassParams); } return Z_Registration_Info_UClass_USimpleConstructionScript.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USimpleConstructionScript); USimpleConstructionScript::~USimpleConstructionScript() {} IMPLEMENT_FSTRUCTUREDARCHIVE_SERIALIZER(USimpleConstructionScript) // ********** End Class USimpleConstructionScript ************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SimpleConstructionScript_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_USimpleConstructionScript, USimpleConstructionScript::StaticClass, TEXT("USimpleConstructionScript"), &Z_Registration_Info_UClass_USimpleConstructionScript, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USimpleConstructionScript), 3785560937U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SimpleConstructionScript_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SimpleConstructionScript_h__Script_Engine_4178115365{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SimpleConstructionScript_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SimpleConstructionScript_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS