// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Engine/SceneCapture.h" #include "Serialization/ArchiveUObjectFromStructuredArchive.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeSceneCapture() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_AActor(); ENGINE_API UClass* Z_Construct_UClass_ASceneCapture(); ENGINE_API UClass* Z_Construct_UClass_ASceneCapture_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_USceneComponent_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UStaticMeshComponent_NoRegister(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class ASceneCapture ************************************************************ FClassRegistrationInfo Z_Registration_Info_UClass_ASceneCapture; UClass* ASceneCapture::GetPrivateStaticClass() { using TClass = ASceneCapture; if (!Z_Registration_Info_UClass_ASceneCapture.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("SceneCapture"), Z_Registration_Info_UClass_ASceneCapture.InnerSingleton, StaticRegisterNativesASceneCapture, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_ASceneCapture.InnerSingleton; } UClass* Z_Construct_UClass_ASceneCapture_NoRegister() { return ASceneCapture::GetPrivateStaticClass(); } struct Z_Construct_UClass_ASceneCapture_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "HideCategories", "Collision Attachment Actor" }, { "IncludePath", "Engine/SceneCapture.h" }, { "ModuleRelativePath", "Classes/Engine/SceneCapture.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MeshComp_MetaData[] = { { "EditInline", "true" }, { "ModuleRelativePath", "Classes/Engine/SceneCapture.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SceneComponent_MetaData[] = { { "AllowPrivateAccess", "true" }, { "Category", "Components" }, { "EditInline", "true" }, { "ModuleRelativePath", "Classes/Engine/SceneCapture.h" }, }; #endif // WITH_METADATA // ********** Begin Class ASceneCapture constinit property declarations **************************** static const UECodeGen_Private::FObjectPropertyParams NewProp_MeshComp; static const UECodeGen_Private::FObjectPropertyParams NewProp_SceneComponent; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class ASceneCapture constinit property declarations ****************************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_ASceneCapture_Statics // ********** Begin Class ASceneCapture Property Definitions *************************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ASceneCapture_Statics::NewProp_MeshComp = { "MeshComp", nullptr, (EPropertyFlags)0x0144000020080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ASceneCapture, MeshComp_DEPRECATED), Z_Construct_UClass_UStaticMeshComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MeshComp_MetaData), NewProp_MeshComp_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ASceneCapture_Statics::NewProp_SceneComponent = { "SceneComponent", nullptr, (EPropertyFlags)0x01440000000a001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ASceneCapture, SceneComponent), Z_Construct_UClass_USceneComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SceneComponent_MetaData), NewProp_SceneComponent_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_ASceneCapture_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASceneCapture_Statics::NewProp_MeshComp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASceneCapture_Statics::NewProp_SceneComponent, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ASceneCapture_Statics::PropPointers) < 2048); // ********** End Class ASceneCapture Property Definitions ***************************************** UObject* (*const Z_Construct_UClass_ASceneCapture_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_AActor, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ASceneCapture_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_ASceneCapture_Statics::ClassParams = { &ASceneCapture::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_ASceneCapture_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_ASceneCapture_Statics::PropPointers), 0, 0x008800A5u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ASceneCapture_Statics::Class_MetaDataParams), Z_Construct_UClass_ASceneCapture_Statics::Class_MetaDataParams) }; void ASceneCapture::StaticRegisterNativesASceneCapture() { } UClass* Z_Construct_UClass_ASceneCapture() { if (!Z_Registration_Info_UClass_ASceneCapture.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ASceneCapture.OuterSingleton, Z_Construct_UClass_ASceneCapture_Statics::ClassParams); } return Z_Registration_Info_UClass_ASceneCapture.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ASceneCapture); ASceneCapture::~ASceneCapture() {} IMPLEMENT_FSTRUCTUREDARCHIVE_SERIALIZER(ASceneCapture) // ********** End Class ASceneCapture ************************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SceneCapture_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_ASceneCapture, ASceneCapture::StaticClass, TEXT("ASceneCapture"), &Z_Registration_Info_UClass_ASceneCapture, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ASceneCapture), 577307375U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SceneCapture_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SceneCapture_h__Script_Engine_240995233{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SceneCapture_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SceneCapture_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS