// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Elements/SMInstance/SMInstanceElementAssetDataInterface.h" #ifdef ENGINE_SMInstanceElementAssetDataInterface_generated_h #error "SMInstanceElementAssetDataInterface.generated.h already included, missing '#pragma once' in SMInstanceElementAssetDataInterface.h" #endif #define ENGINE_SMInstanceElementAssetDataInterface_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USMInstanceElementAssetDataInterface ************************************* struct Z_Construct_UClass_USMInstanceElementAssetDataInterface_Statics; ENGINE_API UClass* Z_Construct_UClass_USMInstanceElementAssetDataInterface_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Elements_SMInstance_SMInstanceElementAssetDataInterface_h_12_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUSMInstanceElementAssetDataInterface(); \ friend struct ::Z_Construct_UClass_USMInstanceElementAssetDataInterface_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USMInstanceElementAssetDataInterface_NoRegister(); \ public: \ DECLARE_CLASS2(USMInstanceElementAssetDataInterface, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USMInstanceElementAssetDataInterface_NoRegister) \ DECLARE_SERIALIZER(USMInstanceElementAssetDataInterface) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_Engine_Public_Elements_SMInstance_SMInstanceElementAssetDataInterface_h_12_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USMInstanceElementAssetDataInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ USMInstanceElementAssetDataInterface(USMInstanceElementAssetDataInterface&&) = delete; \ USMInstanceElementAssetDataInterface(const USMInstanceElementAssetDataInterface&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USMInstanceElementAssetDataInterface); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USMInstanceElementAssetDataInterface); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USMInstanceElementAssetDataInterface) \ ENGINE_API virtual ~USMInstanceElementAssetDataInterface(); #define FID_Engine_Source_Runtime_Engine_Public_Elements_SMInstance_SMInstanceElementAssetDataInterface_h_9_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Elements_SMInstance_SMInstanceElementAssetDataInterface_h_12_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Elements_SMInstance_SMInstanceElementAssetDataInterface_h_12_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_Elements_SMInstance_SMInstanceElementAssetDataInterface_h_12_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USMInstanceElementAssetDataInterface; // ********** End Class USMInstanceElementAssetDataInterface *************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Elements_SMInstance_SMInstanceElementAssetDataInterface_h PRAGMA_ENABLE_DEPRECATION_WARNINGS