// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "VT/RuntimeVirtualTexture.h" #ifdef ENGINE_RuntimeVirtualTexture_generated_h #error "RuntimeVirtualTexture.generated.h already included, missing '#pragma once' in RuntimeVirtualTexture.h" #endif #define ENGINE_RuntimeVirtualTexture_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class URuntimeVirtualTexture *************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_VT_RuntimeVirtualTexture_h_19_RPC_WRAPPERS \ DECLARE_FUNCTION(execGetPageTableSize); \ DECLARE_FUNCTION(execGetSize); \ DECLARE_FUNCTION(execGetTileBorderSize); \ DECLARE_FUNCTION(execGetTileSize); \ DECLARE_FUNCTION(execGetTileCount); struct Z_Construct_UClass_URuntimeVirtualTexture_Statics; ENGINE_API UClass* Z_Construct_UClass_URuntimeVirtualTexture_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_VT_RuntimeVirtualTexture_h_19_INCLASS \ private: \ static void StaticRegisterNativesURuntimeVirtualTexture(); \ friend struct ::Z_Construct_UClass_URuntimeVirtualTexture_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_URuntimeVirtualTexture_NoRegister(); \ public: \ DECLARE_CLASS2(URuntimeVirtualTexture, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_URuntimeVirtualTexture_NoRegister) \ DECLARE_SERIALIZER(URuntimeVirtualTexture) #define FID_Engine_Source_Runtime_Engine_Classes_VT_RuntimeVirtualTexture_h_19_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API URuntimeVirtualTexture(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(URuntimeVirtualTexture) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, URuntimeVirtualTexture); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(URuntimeVirtualTexture); \ /** Deleted move- and copy-constructors, should never be used */ \ URuntimeVirtualTexture(URuntimeVirtualTexture&&) = delete; \ URuntimeVirtualTexture(const URuntimeVirtualTexture&) = delete; #define FID_Engine_Source_Runtime_Engine_Classes_VT_RuntimeVirtualTexture_h_16_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_VT_RuntimeVirtualTexture_h_19_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_VT_RuntimeVirtualTexture_h_19_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_VT_RuntimeVirtualTexture_h_19_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_VT_RuntimeVirtualTexture_h_19_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class URuntimeVirtualTexture; // ********** End Class URuntimeVirtualTexture ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_VT_RuntimeVirtualTexture_h PRAGMA_ENABLE_DEPRECATION_WARNINGS