// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "WorldPartition/RuntimeHashSet/RuntimePartitionPersistent.h" #ifdef ENGINE_RuntimePartitionPersistent_generated_h #error "RuntimePartitionPersistent.generated.h already included, missing '#pragma once' in RuntimePartitionPersistent.h" #endif #define ENGINE_RuntimePartitionPersistent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class URuntimePartitionPersistent ********************************************** struct Z_Construct_UClass_URuntimePartitionPersistent_Statics; ENGINE_API UClass* Z_Construct_UClass_URuntimePartitionPersistent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_RuntimeHashSet_RuntimePartitionPersistent_h_11_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesURuntimePartitionPersistent(); \ friend struct ::Z_Construct_UClass_URuntimePartitionPersistent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_URuntimePartitionPersistent_NoRegister(); \ public: \ DECLARE_CLASS2(URuntimePartitionPersistent, URuntimePartition, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_URuntimePartitionPersistent_NoRegister) \ DECLARE_SERIALIZER(URuntimePartitionPersistent) #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_RuntimeHashSet_RuntimePartitionPersistent_h_11_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API URuntimePartitionPersistent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ URuntimePartitionPersistent(URuntimePartitionPersistent&&) = delete; \ URuntimePartitionPersistent(const URuntimePartitionPersistent&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, URuntimePartitionPersistent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(URuntimePartitionPersistent); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(URuntimePartitionPersistent) \ NO_API virtual ~URuntimePartitionPersistent(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_RuntimeHashSet_RuntimePartitionPersistent_h_8_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_RuntimeHashSet_RuntimePartitionPersistent_h_11_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_RuntimeHashSet_RuntimePartitionPersistent_h_11_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_RuntimeHashSet_RuntimePartitionPersistent_h_11_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class URuntimePartitionPersistent; // ********** End Class URuntimePartitionPersistent ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_RuntimeHashSet_RuntimePartitionPersistent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS