// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/RotatingMovementComponent.h" #ifdef ENGINE_RotatingMovementComponent_generated_h #error "RotatingMovementComponent.generated.h already included, missing '#pragma once' in RotatingMovementComponent.h" #endif #define ENGINE_RotatingMovementComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class URotatingMovementComponent *********************************************** struct Z_Construct_UClass_URotatingMovementComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_URotatingMovementComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RotatingMovementComponent_h_18_INCLASS \ private: \ static void StaticRegisterNativesURotatingMovementComponent(); \ friend struct ::Z_Construct_UClass_URotatingMovementComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_URotatingMovementComponent_NoRegister(); \ public: \ DECLARE_CLASS2(URotatingMovementComponent, UMovementComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_URotatingMovementComponent_NoRegister) \ DECLARE_SERIALIZER(URotatingMovementComponent) #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RotatingMovementComponent_h_18_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API URotatingMovementComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(URotatingMovementComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, URotatingMovementComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(URotatingMovementComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ URotatingMovementComponent(URotatingMovementComponent&&) = delete; \ URotatingMovementComponent(const URotatingMovementComponent&) = delete; \ ENGINE_API virtual ~URotatingMovementComponent(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RotatingMovementComponent_h_15_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RotatingMovementComponent_h_18_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RotatingMovementComponent_h_18_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RotatingMovementComponent_h_18_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class URotatingMovementComponent; // ********** End Class URotatingMovementComponent ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RotatingMovementComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS