// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/ReplicatedState.h" #ifdef ENGINE_ReplicatedState_generated_h #error "ReplicatedState.generated.h already included, missing '#pragma once' in ReplicatedState.h" #endif #define ENGINE_ReplicatedState_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRepAttachment **************************************************** struct Z_Construct_UScriptStruct_FRepAttachment_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_ReplicatedState_h_35_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRepAttachment_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FRepAttachment; // ********** End ScriptStruct FRepAttachment ****************************************************** // ********** Begin ScriptStruct FRigidBodyState *************************************************** struct Z_Construct_UScriptStruct_FRigidBodyState_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_ReplicatedState_h_87_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigidBodyState_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FRigidBodyState; // ********** End ScriptStruct FRigidBodyState ***************************************************** // ********** Begin ScriptStruct FRepMovement ****************************************************** struct Z_Construct_UScriptStruct_FRepMovement_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_ReplicatedState_h_120_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRepMovement_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FRepMovement; // ********** End ScriptStruct FRepMovement ******************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_ReplicatedState_h // ********** Begin Enum EVectorQuantization ******************************************************* #define FOREACH_ENUM_EVECTORQUANTIZATION(op) \ op(EVectorQuantization::RoundWholeNumber) \ op(EVectorQuantization::RoundOneDecimal) \ op(EVectorQuantization::RoundTwoDecimals) enum class EVectorQuantization : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EVectorQuantization ********************************************************* // ********** Begin Enum ERotatorQuantization ****************************************************** #define FOREACH_ENUM_EROTATORQUANTIZATION(op) \ op(ERotatorQuantization::ByteComponents) \ op(ERotatorQuantization::ShortComponents) enum class ERotatorQuantization : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ERotatorQuantization ******************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS