// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ReplayNetConnection.h" #ifdef ENGINE_ReplayNetConnection_generated_h #error "ReplayNetConnection.generated.h already included, missing '#pragma once' in ReplayNetConnection.h" #endif #define ENGINE_ReplayNetConnection_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UReplayNetConnection ***************************************************** #define FID_Engine_Source_Runtime_Engine_Public_ReplayNetConnection_h_14_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UReplayNetConnection, ENGINE_API) struct Z_Construct_UClass_UReplayNetConnection_Statics; ENGINE_API UClass* Z_Construct_UClass_UReplayNetConnection_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_ReplayNetConnection_h_14_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUReplayNetConnection(); \ friend struct ::Z_Construct_UClass_UReplayNetConnection_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UReplayNetConnection_NoRegister(); \ public: \ DECLARE_CLASS2(UReplayNetConnection, UNetConnection, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UReplayNetConnection_NoRegister) \ DECLARE_SERIALIZER(UReplayNetConnection) \ FID_Engine_Source_Runtime_Engine_Public_ReplayNetConnection_h_14_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Public_ReplayNetConnection_h_14_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UReplayNetConnection(UReplayNetConnection&&) = delete; \ UReplayNetConnection(const UReplayNetConnection&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UReplayNetConnection); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UReplayNetConnection); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UReplayNetConnection) \ ENGINE_API virtual ~UReplayNetConnection(); #define FID_Engine_Source_Runtime_Engine_Public_ReplayNetConnection_h_11_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_ReplayNetConnection_h_14_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_ReplayNetConnection_h_14_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_ReplayNetConnection_h_14_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UReplayNetConnection; // ********** End Class UReplayNetConnection ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_ReplayNetConnection_h PRAGMA_ENABLE_DEPRECATION_WARNINGS