// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/ProjectileMovementComponent.h" #ifdef ENGINE_ProjectileMovementComponent_generated_h #error "ProjectileMovementComponent.generated.h already included, missing '#pragma once' in ProjectileMovementComponent.h" #endif #define ENGINE_ProjectileMovementComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class USceneComponent; struct FHitResult; // ********** Begin Delegate FOnProjectileBounceDelegate ******************************************* #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ProjectileMovementComponent_h_31_DELEGATE \ static ENGINE_API void FOnProjectileBounceDelegate_DelegateWrapper(const FMulticastScriptDelegate& OnProjectileBounceDelegate, FHitResult const& ImpactResult, FVector const& ImpactVelocity); // ********** End Delegate FOnProjectileBounceDelegate ********************************************* // ********** Begin Delegate FOnProjectileStopDelegate ********************************************* #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ProjectileMovementComponent_h_32_DELEGATE \ static ENGINE_API void FOnProjectileStopDelegate_DelegateWrapper(const FMulticastScriptDelegate& OnProjectileStopDelegate, FHitResult const& ImpactResult); // ********** End Delegate FOnProjectileStopDelegate *********************************************** // ********** Begin Class UProjectileMovementComponent ********************************************* #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ProjectileMovementComponent_h_29_RPC_WRAPPERS \ DECLARE_FUNCTION(execLimitVelocity); \ DECLARE_FUNCTION(execIsInterpolationComplete); \ DECLARE_FUNCTION(execResetInterpolation); \ DECLARE_FUNCTION(execMoveInterpolationTarget); \ DECLARE_FUNCTION(execSetInterpolatedComponent); \ DECLARE_FUNCTION(execStopSimulating); \ DECLARE_FUNCTION(execSetVelocityInLocalSpace); \ DECLARE_FUNCTION(execIsVelocityUnderSimulationThreshold); struct Z_Construct_UClass_UProjectileMovementComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_UProjectileMovementComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ProjectileMovementComponent_h_29_INCLASS \ private: \ static void StaticRegisterNativesUProjectileMovementComponent(); \ friend struct ::Z_Construct_UClass_UProjectileMovementComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UProjectileMovementComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UProjectileMovementComponent, UMovementComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UProjectileMovementComponent_NoRegister) \ DECLARE_SERIALIZER(UProjectileMovementComponent) #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ProjectileMovementComponent_h_29_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UProjectileMovementComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UProjectileMovementComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UProjectileMovementComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UProjectileMovementComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ UProjectileMovementComponent(UProjectileMovementComponent&&) = delete; \ UProjectileMovementComponent(const UProjectileMovementComponent&) = delete; \ ENGINE_API virtual ~UProjectileMovementComponent(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ProjectileMovementComponent_h_26_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ProjectileMovementComponent_h_29_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ProjectileMovementComponent_h_29_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ProjectileMovementComponent_h_29_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ProjectileMovementComponent_h_29_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UProjectileMovementComponent; // ********** End Class UProjectileMovementComponent *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ProjectileMovementComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS