// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/PreviewAssetAttachComponent.h" #ifdef ENGINE_PreviewAssetAttachComponent_generated_h #error "PreviewAssetAttachComponent.generated.h already included, missing '#pragma once' in PreviewAssetAttachComponent.h" #endif #define ENGINE_PreviewAssetAttachComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FPreviewAttachedObjectPair **************************************** struct Z_Construct_UScriptStruct_FPreviewAttachedObjectPair_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_PreviewAssetAttachComponent_h_21_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPreviewAttachedObjectPair_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FPreviewAttachedObjectPair; // ********** End ScriptStruct FPreviewAttachedObjectPair ****************************************** // ********** Begin ScriptStruct FPreviewAssetAttachContainer ************************************** struct Z_Construct_UScriptStruct_FPreviewAssetAttachContainer_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_PreviewAssetAttachComponent_h_75_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPreviewAssetAttachContainer_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FPreviewAssetAttachContainer; // ********** End ScriptStruct FPreviewAssetAttachContainer **************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_PreviewAssetAttachComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS