// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/PlayerStart.h" #ifdef ENGINE_PlayerStart_generated_h #error "PlayerStart.generated.h already included, missing '#pragma once' in PlayerStart.h" #endif #define ENGINE_PlayerStart_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class APlayerStart ************************************************************* struct Z_Construct_UClass_APlayerStart_Statics; ENGINE_API UClass* Z_Construct_UClass_APlayerStart_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerStart_h_19_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesAPlayerStart(); \ friend struct ::Z_Construct_UClass_APlayerStart_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_APlayerStart_NoRegister(); \ public: \ DECLARE_CLASS2(APlayerStart, ANavigationObjectBase, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_APlayerStart_NoRegister) \ DECLARE_SERIALIZER(APlayerStart) #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerStart_h_19_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ APlayerStart(APlayerStart&&) = delete; \ APlayerStart(const APlayerStart&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, APlayerStart); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(APlayerStart); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(APlayerStart) \ ENGINE_API virtual ~APlayerStart(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerStart_h_16_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerStart_h_19_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerStart_h_19_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerStart_h_19_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class APlayerStart; // ********** End Class APlayerStart *************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerStart_h PRAGMA_ENABLE_DEPRECATION_WARNINGS