// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "PhysicsEngine/PhysicsHandleComponent.h" #ifdef ENGINE_PhysicsHandleComponent_generated_h #error "PhysicsHandleComponent.generated.h already included, missing '#pragma once' in PhysicsHandleComponent.h" #endif #define ENGINE_PhysicsHandleComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UPrimitiveComponent; // ********** Begin Class UPhysicsHandleComponent ************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsHandleComponent_h_18_RPC_WRAPPERS \ DECLARE_FUNCTION(execSetInterpolationSpeed); \ DECLARE_FUNCTION(execSetAngularStiffness); \ DECLARE_FUNCTION(execSetAngularDamping); \ DECLARE_FUNCTION(execSetLinearStiffness); \ DECLARE_FUNCTION(execSetLinearDamping); \ DECLARE_FUNCTION(execGetTargetLocationAndRotation); \ DECLARE_FUNCTION(execSetTargetLocationAndRotation); \ DECLARE_FUNCTION(execSetTargetRotation); \ DECLARE_FUNCTION(execSetTargetLocation); \ DECLARE_FUNCTION(execGetGrabbedComponent); \ DECLARE_FUNCTION(execReleaseComponent); \ DECLARE_FUNCTION(execGrabComponentAtLocationWithRotation); \ DECLARE_FUNCTION(execGrabComponentAtLocation); \ DECLARE_FUNCTION(execGrabComponent); struct Z_Construct_UClass_UPhysicsHandleComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_UPhysicsHandleComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsHandleComponent_h_18_INCLASS \ private: \ static void StaticRegisterNativesUPhysicsHandleComponent(); \ friend struct ::Z_Construct_UClass_UPhysicsHandleComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UPhysicsHandleComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UPhysicsHandleComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UPhysicsHandleComponent_NoRegister) \ DECLARE_SERIALIZER(UPhysicsHandleComponent) #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsHandleComponent_h_18_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UPhysicsHandleComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UPhysicsHandleComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UPhysicsHandleComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPhysicsHandleComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ UPhysicsHandleComponent(UPhysicsHandleComponent&&) = delete; \ UPhysicsHandleComponent(const UPhysicsHandleComponent&) = delete; \ ENGINE_API virtual ~UPhysicsHandleComponent(); #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsHandleComponent_h_15_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsHandleComponent_h_18_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsHandleComponent_h_18_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsHandleComponent_h_18_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsHandleComponent_h_18_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UPhysicsHandleComponent; // ********** End Class UPhysicsHandleComponent **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsHandleComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS