// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "PhysicsEngine/PhysicsConstraintComponent.h" #ifdef ENGINE_PhysicsConstraintComponent_generated_h #error "PhysicsConstraintComponent.generated.h already included, missing '#pragma once' in PhysicsConstraintComponent.h" #endif #define ENGINE_PhysicsConstraintComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UPrimitiveComponent; enum class EComponentPhysicsStateChange : uint8; struct FConstraintInstanceAccessor; // ********** Begin Class UPhysicsConstraintComponent ********************************************** #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsConstraintComponent_h_25_RPC_WRAPPERS \ DECLARE_FUNCTION(execGetConstraint); \ DECLARE_FUNCTION(execIsBroken); \ DECLARE_FUNCTION(execGetConstraintForce); \ DECLARE_FUNCTION(execSetProjectionParams); \ DECLARE_FUNCTION(execIsProjectionEnabled); \ DECLARE_FUNCTION(execSetProjectionEnabled); \ DECLARE_FUNCTION(execSetDisableCollision); \ DECLARE_FUNCTION(execSetConstraintReferenceOrientation); \ DECLARE_FUNCTION(execSetConstraintReferencePosition); \ DECLARE_FUNCTION(execSetConstraintReferenceFrame); \ DECLARE_FUNCTION(execGetCurrentSwing2); \ DECLARE_FUNCTION(execGetCurrentSwing1); \ DECLARE_FUNCTION(execGetCurrentTwist); \ DECLARE_FUNCTION(execSetContactTransferScale); \ DECLARE_FUNCTION(execSetAngularPlasticity); \ DECLARE_FUNCTION(execSetAngularBreakable); \ DECLARE_FUNCTION(execSetLinearPlasticity); \ DECLARE_FUNCTION(execSetLinearBreakable); \ DECLARE_FUNCTION(execSetAngularTwistLimit); \ DECLARE_FUNCTION(execSetAngularSwing2Limit); \ DECLARE_FUNCTION(execSetAngularSwing1Limit); \ DECLARE_FUNCTION(execSetLinearZLimit); \ DECLARE_FUNCTION(execSetLinearYLimit); \ DECLARE_FUNCTION(execSetLinearXLimit); \ DECLARE_FUNCTION(execSetAngularDriveParams); \ DECLARE_FUNCTION(execSetAngularVelocityTarget); \ DECLARE_FUNCTION(execSetAngularOrientationTarget); \ DECLARE_FUNCTION(execSetLinearDriveAccelerationMode); \ DECLARE_FUNCTION(execSetLinearDriveParams); \ DECLARE_FUNCTION(execSetLinearVelocityTarget); \ DECLARE_FUNCTION(execSetLinearPositionTarget); \ DECLARE_FUNCTION(execSetAngularDriveAccelerationMode); \ DECLARE_FUNCTION(execSetAngularDriveMode); \ DECLARE_FUNCTION(execSetAngularVelocityDriveSLERP); \ DECLARE_FUNCTION(execSetAngularVelocityDriveTwistAndSwing); \ DECLARE_FUNCTION(execSetAngularVelocityDrive); \ DECLARE_FUNCTION(execSetOrientationDriveSLERP); \ DECLARE_FUNCTION(execSetOrientationDriveTwistAndSwing); \ DECLARE_FUNCTION(execSetAngularOrientationDrive); \ DECLARE_FUNCTION(execSetLinearVelocityDrive); \ DECLARE_FUNCTION(execSetLinearPositionDrive); \ DECLARE_FUNCTION(execBreakConstraint); \ DECLARE_FUNCTION(execGetConstrainedComponents); \ DECLARE_FUNCTION(execSetConstrainedComponents); \ DECLARE_FUNCTION(execReInitConstraintAndApplyPhysicsState); #if WITH_EDITORONLY_DATA #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsConstraintComponent_h_25_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UPhysicsConstraintComponent, ENGINE_API) #else // WITH_EDITORONLY_DATA #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsConstraintComponent_h_25_ARCHIVESERIALIZER #endif // WITH_EDITORONLY_DATA struct Z_Construct_UClass_UPhysicsConstraintComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_UPhysicsConstraintComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsConstraintComponent_h_25_INCLASS \ private: \ static void StaticRegisterNativesUPhysicsConstraintComponent(); \ friend struct ::Z_Construct_UClass_UPhysicsConstraintComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UPhysicsConstraintComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UPhysicsConstraintComponent, USceneComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UPhysicsConstraintComponent_NoRegister) \ DECLARE_SERIALIZER(UPhysicsConstraintComponent) \ FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsConstraintComponent_h_25_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsConstraintComponent_h_25_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UPhysicsConstraintComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UPhysicsConstraintComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UPhysicsConstraintComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPhysicsConstraintComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ UPhysicsConstraintComponent(UPhysicsConstraintComponent&&) = delete; \ UPhysicsConstraintComponent(const UPhysicsConstraintComponent&) = delete; \ ENGINE_API virtual ~UPhysicsConstraintComponent(); #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsConstraintComponent_h_22_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsConstraintComponent_h_25_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsConstraintComponent_h_25_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsConstraintComponent_h_25_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsConstraintComponent_h_25_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UPhysicsConstraintComponent; // ********** End Class UPhysicsConstraintComponent ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsConstraintComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS