// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "PhysicsEngine/PhysicalAnimationComponent.h" #ifdef ENGINE_PhysicalAnimationComponent_generated_h #error "PhysicalAnimationComponent.generated.h already included, missing '#pragma once' in PhysicalAnimationComponent.h" #endif #define ENGINE_PhysicalAnimationComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class USkeletalMeshComponent; struct FPhysicalAnimationData; // ********** Begin ScriptStruct FPhysicalAnimationData ******************************************** struct Z_Construct_UScriptStruct_FPhysicalAnimationData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicalAnimationComponent_h_19_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPhysicalAnimationData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FPhysicalAnimationData; // ********** End ScriptStruct FPhysicalAnimationData ********************************************** // ********** Begin Class UPhysicalAnimationComponent ********************************************** #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicalAnimationComponent_h_69_RPC_WRAPPERS \ DECLARE_FUNCTION(execGetBodyTargetTransform); \ DECLARE_FUNCTION(execApplyPhysicalAnimationProfileBelow); \ DECLARE_FUNCTION(execSetStrengthMultiplyer); \ DECLARE_FUNCTION(execApplyPhysicalAnimationSettingsBelow); \ DECLARE_FUNCTION(execApplyPhysicalAnimationSettings); \ DECLARE_FUNCTION(execSetSkeletalMeshComponent); struct Z_Construct_UClass_UPhysicalAnimationComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_UPhysicalAnimationComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicalAnimationComponent_h_69_INCLASS \ private: \ static void StaticRegisterNativesUPhysicalAnimationComponent(); \ friend struct ::Z_Construct_UClass_UPhysicalAnimationComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UPhysicalAnimationComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UPhysicalAnimationComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UPhysicalAnimationComponent_NoRegister) \ DECLARE_SERIALIZER(UPhysicalAnimationComponent) #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicalAnimationComponent_h_69_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UPhysicalAnimationComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UPhysicalAnimationComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UPhysicalAnimationComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPhysicalAnimationComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ UPhysicalAnimationComponent(UPhysicalAnimationComponent&&) = delete; \ UPhysicalAnimationComponent(const UPhysicalAnimationComponent&) = delete; \ ENGINE_API virtual ~UPhysicalAnimationComponent(); #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicalAnimationComponent_h_66_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicalAnimationComponent_h_69_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicalAnimationComponent_h_69_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicalAnimationComponent_h_69_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicalAnimationComponent_h_69_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UPhysicalAnimationComponent; // ********** End Class UPhysicalAnimationComponent ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicalAnimationComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS