// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/PendingNetGame.h" #ifdef ENGINE_PendingNetGame_generated_h #error "PendingNetGame.generated.h already included, missing '#pragma once' in PendingNetGame.h" #endif #define ENGINE_PendingNetGame_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UPendingNetGame ********************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Engine_PendingNetGame_h_25_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UPendingNetGame, ENGINE_API) struct Z_Construct_UClass_UPendingNetGame_Statics; ENGINE_API UClass* Z_Construct_UClass_UPendingNetGame_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_PendingNetGame_h_25_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUPendingNetGame(); \ friend struct ::Z_Construct_UClass_UPendingNetGame_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UPendingNetGame_NoRegister(); \ public: \ DECLARE_CLASS2(UPendingNetGame, UObject, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UPendingNetGame_NoRegister) \ DECLARE_SERIALIZER(UPendingNetGame) \ FID_Engine_Source_Runtime_Engine_Classes_Engine_PendingNetGame_h_25_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Engine_PendingNetGame_h_25_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UPendingNetGame(UPendingNetGame&&) = delete; \ UPendingNetGame(const UPendingNetGame&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UPendingNetGame); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPendingNetGame); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UPendingNetGame) \ ENGINE_API virtual ~UPendingNetGame(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_PendingNetGame_h_20_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_PendingNetGame_h_25_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_PendingNetGame_h_25_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_PendingNetGame_h_25_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UPendingNetGame; // ********** End Class UPendingNetGame ************************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_PendingNetGame_h PRAGMA_ENABLE_DEPRECATION_WARNINGS