// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Engine/PendingNetGame.h" #include "Serialization/ArchiveUObjectFromStructuredArchive.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodePendingNetGame() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UObject(); ENGINE_API UClass* Z_Construct_UClass_UDemoNetDriver_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UNetDriver_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UPendingNetGame(); ENGINE_API UClass* Z_Construct_UClass_UPendingNetGame_NoRegister(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UPendingNetGame ********************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UPendingNetGame; UClass* UPendingNetGame::GetPrivateStaticClass() { using TClass = UPendingNetGame; if (!Z_Registration_Info_UClass_UPendingNetGame.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("PendingNetGame"), Z_Registration_Info_UClass_UPendingNetGame.InnerSingleton, StaticRegisterNativesUPendingNetGame, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UPendingNetGame.InnerSingleton; } UClass* Z_Construct_UClass_UPendingNetGame_NoRegister() { return UPendingNetGame::GetPrivateStaticClass(); } struct Z_Construct_UClass_UPendingNetGame_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "Engine/PendingNetGame.h" }, { "ModuleRelativePath", "Classes/Engine/PendingNetGame.h" }, { "ObjectInitializerConstructorDeclared", "" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NetDriver_MetaData[] = { { "Comment", "/** \n\x09 * Net driver created for contacting the new server\n\x09 * Transferred to world on successful connection\n\x09 */" }, { "ModuleRelativePath", "Classes/Engine/PendingNetGame.h" }, { "ToolTip", "Net driver created for contacting the new server\nTransferred to world on successful connection" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DemoNetDriver_MetaData[] = { { "Comment", "/** \n\x09 * Demo Net driver created for loading demos, but we need to go through pending net game\n\x09 * Transferred to world on successful connection\n\x09 */" }, { "ModuleRelativePath", "Classes/Engine/PendingNetGame.h" }, { "ToolTip", "Demo Net driver created for loading demos, but we need to go through pending net game\nTransferred to world on successful connection" }, }; #endif // WITH_METADATA // ********** Begin Class UPendingNetGame constinit property declarations ************************** static const UECodeGen_Private::FObjectPropertyParams NewProp_NetDriver; static const UECodeGen_Private::FObjectPropertyParams NewProp_DemoNetDriver; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UPendingNetGame constinit property declarations **************************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UPendingNetGame_Statics // ********** Begin Class UPendingNetGame Property Definitions ************************************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UPendingNetGame_Statics::NewProp_NetDriver = { "NetDriver", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UPendingNetGame, NetDriver), Z_Construct_UClass_UNetDriver_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NetDriver_MetaData), NewProp_NetDriver_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UPendingNetGame_Statics::NewProp_DemoNetDriver = { "DemoNetDriver", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UPendingNetGame, DemoNetDriver), Z_Construct_UClass_UDemoNetDriver_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DemoNetDriver_MetaData), NewProp_DemoNetDriver_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UPendingNetGame_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UPendingNetGame_Statics::NewProp_NetDriver, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UPendingNetGame_Statics::NewProp_DemoNetDriver, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UPendingNetGame_Statics::PropPointers) < 2048); // ********** End Class UPendingNetGame Property Definitions *************************************** UObject* (*const Z_Construct_UClass_UPendingNetGame_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UObject, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UPendingNetGame_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UPendingNetGame_Statics::ClassParams = { &UPendingNetGame::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UPendingNetGame_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UPendingNetGame_Statics::PropPointers), 0, 0x000800A8u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UPendingNetGame_Statics::Class_MetaDataParams), Z_Construct_UClass_UPendingNetGame_Statics::Class_MetaDataParams) }; void UPendingNetGame::StaticRegisterNativesUPendingNetGame() { } UClass* Z_Construct_UClass_UPendingNetGame() { if (!Z_Registration_Info_UClass_UPendingNetGame.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UPendingNetGame.OuterSingleton, Z_Construct_UClass_UPendingNetGame_Statics::ClassParams); } return Z_Registration_Info_UClass_UPendingNetGame.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UPendingNetGame); UPendingNetGame::~UPendingNetGame() {} IMPLEMENT_FSTRUCTUREDARCHIVE_SERIALIZER(UPendingNetGame) // ********** End Class UPendingNetGame ************************************************************ // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_PendingNetGame_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UPendingNetGame, UPendingNetGame::StaticClass, TEXT("UPendingNetGame"), &Z_Registration_Info_UClass_UPendingNetGame, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UPendingNetGame), 238872513U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_PendingNetGame_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_PendingNetGame_h__Script_Engine_2803889088{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_PendingNetGame_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_PendingNetGame_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS