// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Particles/Location/ParticleModuleLocationPrimitiveSphere.h" #ifdef ENGINE_ParticleModuleLocationPrimitiveSphere_generated_h #error "ParticleModuleLocationPrimitiveSphere.generated.h already included, missing '#pragma once' in ParticleModuleLocationPrimitiveSphere.h" #endif #define ENGINE_ParticleModuleLocationPrimitiveSphere_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UParticleModuleLocationPrimitiveSphere *********************************** struct Z_Construct_UClass_UParticleModuleLocationPrimitiveSphere_Statics; ENGINE_API UClass* Z_Construct_UClass_UParticleModuleLocationPrimitiveSphere_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Particles_Location_ParticleModuleLocationPrimitiveSphere_h_20_INCLASS \ private: \ static void StaticRegisterNativesUParticleModuleLocationPrimitiveSphere(); \ friend struct ::Z_Construct_UClass_UParticleModuleLocationPrimitiveSphere_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UParticleModuleLocationPrimitiveSphere_NoRegister(); \ public: \ DECLARE_CLASS2(UParticleModuleLocationPrimitiveSphere, UParticleModuleLocationPrimitiveBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UParticleModuleLocationPrimitiveSphere_NoRegister) \ DECLARE_SERIALIZER(UParticleModuleLocationPrimitiveSphere) #define FID_Engine_Source_Runtime_Engine_Classes_Particles_Location_ParticleModuleLocationPrimitiveSphere_h_20_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UParticleModuleLocationPrimitiveSphere(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UParticleModuleLocationPrimitiveSphere) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UParticleModuleLocationPrimitiveSphere); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UParticleModuleLocationPrimitiveSphere); \ /** Deleted move- and copy-constructors, should never be used */ \ UParticleModuleLocationPrimitiveSphere(UParticleModuleLocationPrimitiveSphere&&) = delete; \ UParticleModuleLocationPrimitiveSphere(const UParticleModuleLocationPrimitiveSphere&) = delete; \ ENGINE_API virtual ~UParticleModuleLocationPrimitiveSphere(); #define FID_Engine_Source_Runtime_Engine_Classes_Particles_Location_ParticleModuleLocationPrimitiveSphere_h_17_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Particles_Location_ParticleModuleLocationPrimitiveSphere_h_20_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Particles_Location_ParticleModuleLocationPrimitiveSphere_h_20_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Particles_Location_ParticleModuleLocationPrimitiveSphere_h_20_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UParticleModuleLocationPrimitiveSphere; // ********** End Class UParticleModuleLocationPrimitiveSphere ************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Particles_Location_ParticleModuleLocationPrimitiveSphere_h PRAGMA_ENABLE_DEPRECATION_WARNINGS