// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ParticleHelper.h" #ifdef ENGINE_ParticleHelper_generated_h #error "ParticleHelper.generated.h already included, missing '#pragma once' in ParticleHelper.h" #endif #define ENGINE_ParticleHelper_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_ParticleHelper_h // ********** Begin Enum EParticleDetailMode ******************************************************* #define FOREACH_ENUM_EPARTICLEDETAILMODE(op) \ op(PDM_Low) \ op(PDM_Medium) \ op(PDM_High) \ op(PDM_Epic) enum EParticleDetailMode : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EParticleDetailMode ********************************************************* // ********** Begin Enum EParticleSignificanceLevel ************************************************ #define FOREACH_ENUM_EPARTICLESIGNIFICANCELEVEL(op) \ op(EParticleSignificanceLevel::Low) \ op(EParticleSignificanceLevel::Medium) \ op(EParticleSignificanceLevel::High) \ op(EParticleSignificanceLevel::Critical) \ op(EParticleSignificanceLevel::Num) enum class EParticleSignificanceLevel : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EParticleSignificanceLevel ************************************************** // ********** Begin Enum EParticleSystemInsignificanceReaction ************************************* #define FOREACH_ENUM_EPARTICLESYSTEMINSIGNIFICANCEREACTION(op) \ op(EParticleSystemInsignificanceReaction::Auto) \ op(EParticleSystemInsignificanceReaction::Complete) \ op(EParticleSystemInsignificanceReaction::DisableTick) \ op(EParticleSystemInsignificanceReaction::DisableTickAndKill) \ op(EParticleSystemInsignificanceReaction::Num) enum class EParticleSystemInsignificanceReaction : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EParticleSystemInsignificanceReaction *************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS