// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "GameFramework/OnlineReplStructs.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeOnlineReplStructs() {} // ********** Begin Cross Module References ******************************************************** COREONLINE_API UScriptStruct* Z_Construct_UScriptStruct_FUniqueNetIdWrapper(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FUniqueNetIdRepl(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FUniqueNetIdRepl ************************************************** struct Z_Construct_UScriptStruct_FUniqueNetIdRepl_Statics { static inline consteval int32 GetStructSize() { return sizeof(FUniqueNetIdRepl); } static inline consteval int16 GetStructAlignment() { return alignof(FUniqueNetIdRepl); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "BlueprintType", "true" }, { "Comment", "/**\n * Wrapper for opaque type FUniqueNetId\n *\n * Makes sure that the opaque aspects of FUniqueNetId are properly handled/serialized \n * over network RPC and actor replication\n */" }, { "DisplayName", "Unique Net Id" }, { "ModuleRelativePath", "Classes/GameFramework/OnlineReplStructs.h" }, { "ToolTip", "Wrapper for opaque type FUniqueNetId\n\nMakes sure that the opaque aspects of FUniqueNetId are properly handled/serialized\nover network RPC and actor replication" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReplicationBytes_MetaData[] = { { "Comment", "/** Network serialized data cache */" }, { "ModuleRelativePath", "Classes/GameFramework/OnlineReplStructs.h" }, { "ToolTip", "Network serialized data cache" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FUniqueNetIdRepl constinit property declarations ****************** static const UECodeGen_Private::FBytePropertyParams NewProp_ReplicationBytes_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_ReplicationBytes; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FUniqueNetIdRepl constinit property declarations ******************** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FUniqueNetIdRepl_Statics static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FUniqueNetIdRepl cannot be polymorphic unless super FUniqueNetIdWrapper is polymorphic"); static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FUniqueNetIdRepl; class UScriptStruct* FUniqueNetIdRepl::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FUniqueNetIdRepl.OuterSingleton) { Z_Registration_Info_UScriptStruct_FUniqueNetIdRepl.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FUniqueNetIdRepl, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("UniqueNetIdRepl")); } return Z_Registration_Info_UScriptStruct_FUniqueNetIdRepl.OuterSingleton; } // ********** Begin ScriptStruct FUniqueNetIdRepl Property Definitions ***************************** const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FUniqueNetIdRepl_Statics::NewProp_ReplicationBytes_Inner = { "ReplicationBytes", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FUniqueNetIdRepl_Statics::NewProp_ReplicationBytes = { "ReplicationBytes", nullptr, (EPropertyFlags)0x0020080000002000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FUniqueNetIdRepl, ReplicationBytes), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReplicationBytes_MetaData), NewProp_ReplicationBytes_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FUniqueNetIdRepl_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FUniqueNetIdRepl_Statics::NewProp_ReplicationBytes_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FUniqueNetIdRepl_Statics::NewProp_ReplicationBytes, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FUniqueNetIdRepl_Statics::PropPointers) < 2048); // ********** End ScriptStruct FUniqueNetIdRepl Property Definitions ******************************* const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FUniqueNetIdRepl_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, Z_Construct_UScriptStruct_FUniqueNetIdWrapper, &NewStructOps, "UniqueNetIdRepl", Z_Construct_UScriptStruct_FUniqueNetIdRepl_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FUniqueNetIdRepl_Statics::PropPointers), sizeof(FUniqueNetIdRepl), alignof(FUniqueNetIdRepl), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FUniqueNetIdRepl_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FUniqueNetIdRepl_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FUniqueNetIdRepl() { if (!Z_Registration_Info_UScriptStruct_FUniqueNetIdRepl.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FUniqueNetIdRepl.InnerSingleton, Z_Construct_UScriptStruct_FUniqueNetIdRepl_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FUniqueNetIdRepl.InnerSingleton); } // ********** End ScriptStruct FUniqueNetIdRepl **************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_OnlineReplStructs_h__Script_Engine_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FUniqueNetIdRepl::StaticStruct, Z_Construct_UScriptStruct_FUniqueNetIdRepl_Statics::NewStructOps, TEXT("UniqueNetIdRepl"),&Z_Registration_Info_UScriptStruct_FUniqueNetIdRepl, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FUniqueNetIdRepl), 2301267994U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_OnlineReplStructs_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_OnlineReplStructs_h__Script_Engine_3833643605{ TEXT("/Script/Engine"), nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_OnlineReplStructs_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_OnlineReplStructs_h__Script_Engine_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS