// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/MeshSimplificationSettings.h" #ifdef ENGINE_MeshSimplificationSettings_generated_h #error "MeshSimplificationSettings.generated.h already included, missing '#pragma once' in MeshSimplificationSettings.h" #endif #define ENGINE_MeshSimplificationSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMeshSimplificationSettings ********************************************** struct Z_Construct_UClass_UMeshSimplificationSettings_Statics; ENGINE_API UClass* Z_Construct_UClass_UMeshSimplificationSettings_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_MeshSimplificationSettings_h_13_INCLASS \ private: \ static void StaticRegisterNativesUMeshSimplificationSettings(); \ friend struct ::Z_Construct_UClass_UMeshSimplificationSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UMeshSimplificationSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UMeshSimplificationSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMeshSimplificationSettings_NoRegister) \ DECLARE_SERIALIZER(UMeshSimplificationSettings) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \ #define FID_Engine_Source_Runtime_Engine_Classes_Engine_MeshSimplificationSettings_h_13_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UMeshSimplificationSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMeshSimplificationSettings) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMeshSimplificationSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMeshSimplificationSettings); \ /** Deleted move- and copy-constructors, should never be used */ \ UMeshSimplificationSettings(UMeshSimplificationSettings&&) = delete; \ UMeshSimplificationSettings(const UMeshSimplificationSettings&) = delete; \ ENGINE_API virtual ~UMeshSimplificationSettings(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_MeshSimplificationSettings_h_10_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_MeshSimplificationSettings_h_13_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_MeshSimplificationSettings_h_13_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_MeshSimplificationSettings_h_13_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMeshSimplificationSettings; // ********** End Class UMeshSimplificationSettings ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_MeshSimplificationSettings_h PRAGMA_ENABLE_DEPRECATION_WARNINGS