// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "VT/MeshPaintVirtualTexture.h" #ifdef ENGINE_MeshPaintVirtualTexture_generated_h #error "MeshPaintVirtualTexture.generated.h already included, missing '#pragma once' in MeshPaintVirtualTexture.h" #endif #define ENGINE_MeshPaintVirtualTexture_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMeshPaintVirtualTexture ************************************************* struct Z_Construct_UClass_UMeshPaintVirtualTexture_Statics; ENGINE_API UClass* Z_Construct_UClass_UMeshPaintVirtualTexture_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_VT_MeshPaintVirtualTexture_h_19_INCLASS \ private: \ static void StaticRegisterNativesUMeshPaintVirtualTexture(); \ friend struct ::Z_Construct_UClass_UMeshPaintVirtualTexture_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UMeshPaintVirtualTexture_NoRegister(); \ public: \ DECLARE_CLASS2(UMeshPaintVirtualTexture, UTexture2D, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMeshPaintVirtualTexture_NoRegister) \ DECLARE_SERIALIZER(UMeshPaintVirtualTexture) #define FID_Engine_Source_Runtime_Engine_Classes_VT_MeshPaintVirtualTexture_h_19_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UMeshPaintVirtualTexture(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMeshPaintVirtualTexture) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMeshPaintVirtualTexture); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMeshPaintVirtualTexture); \ /** Deleted move- and copy-constructors, should never be used */ \ UMeshPaintVirtualTexture(UMeshPaintVirtualTexture&&) = delete; \ UMeshPaintVirtualTexture(const UMeshPaintVirtualTexture&) = delete; \ ENGINE_API virtual ~UMeshPaintVirtualTexture(); #define FID_Engine_Source_Runtime_Engine_Classes_VT_MeshPaintVirtualTexture_h_16_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_VT_MeshPaintVirtualTexture_h_19_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_VT_MeshPaintVirtualTexture_h_19_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_VT_MeshPaintVirtualTexture_h_19_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMeshPaintVirtualTexture; // ********** End Class UMeshPaintVirtualTexture *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_VT_MeshPaintVirtualTexture_h PRAGMA_ENABLE_DEPRECATION_WARNINGS