// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MaterialSceneTextureId.h" #ifdef ENGINE_MaterialSceneTextureId_generated_h #error "MaterialSceneTextureId.generated.h already included, missing '#pragma once' in MaterialSceneTextureId.h" #endif #define ENGINE_MaterialSceneTextureId_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_MaterialSceneTextureId_h // ********** Begin Enum ESceneTextureId *********************************************************** #define FOREACH_ENUM_ESCENETEXTUREID(op) \ op(PPI_SceneColor) \ op(PPI_SceneDepth) \ op(PPI_DiffuseColor) \ op(PPI_SpecularColor) \ op(PPI_SubsurfaceColor) \ op(PPI_BaseColor) \ op(PPI_Specular) \ op(PPI_Metallic) \ op(PPI_WorldNormal) \ op(PPI_SeparateTranslucency) \ op(PPI_Opacity) \ op(PPI_Roughness) \ op(PPI_MaterialAO) \ op(PPI_CustomDepth) \ op(PPI_PostProcessInput0) \ op(PPI_PostProcessInput1) \ op(PPI_PostProcessInput2) \ op(PPI_PostProcessInput3) \ op(PPI_PostProcessInput4) \ op(PPI_PostProcessInput5) \ op(PPI_PostProcessInput6) \ op(PPI_DecalMask) \ op(PPI_ShadingModelColor) \ op(PPI_ShadingModelID) \ op(PPI_AmbientOcclusion) \ op(PPI_CustomStencil) \ op(PPI_StoredBaseColor) \ op(PPI_StoredSpecular) \ op(PPI_Velocity) \ op(PPI_WorldTangent) \ op(PPI_Anisotropy) \ op(PPI_IsFirstPerson) \ op(PPI_UserSceneTexture0) \ op(PPI_UserSceneTexture1) \ op(PPI_UserSceneTexture2) \ op(PPI_UserSceneTexture3) \ op(PPI_UserSceneTexture4) \ op(PPI_UserSceneTexture5) \ op(PPI_UserSceneTexture6) enum ESceneTextureId : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESceneTextureId ************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS