// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Materials/MaterialOverrideNanite.h" #ifdef ENGINE_MaterialOverrideNanite_generated_h #error "MaterialOverrideNanite.generated.h already included, missing '#pragma once' in MaterialOverrideNanite.h" #endif #define ENGINE_MaterialOverrideNanite_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMaterialOverrideNanite ******************************************* struct Z_Construct_UScriptStruct_FMaterialOverrideNanite_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialOverrideNanite_h_21_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMaterialOverrideNanite_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FMaterialOverrideNanite; // ********** End ScriptStruct FMaterialOverrideNanite ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialOverrideNanite_h PRAGMA_ENABLE_DEPRECATION_WARNINGS