// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Materials/MaterialExpressionUserSceneTexture.h" #include "Materials/MaterialExpression.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeMaterialExpressionUserSceneTexture() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_UMaterialExpression(); ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionUserSceneTexture(); ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionUserSceneTexture_NoRegister(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FExpressionInput(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UMaterialExpressionUserSceneTexture ************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UMaterialExpressionUserSceneTexture; UClass* UMaterialExpressionUserSceneTexture::GetPrivateStaticClass() { using TClass = UMaterialExpressionUserSceneTexture; if (!Z_Registration_Info_UClass_UMaterialExpressionUserSceneTexture.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("MaterialExpressionUserSceneTexture"), Z_Registration_Info_UClass_UMaterialExpressionUserSceneTexture.InnerSingleton, StaticRegisterNativesUMaterialExpressionUserSceneTexture, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UMaterialExpressionUserSceneTexture.InnerSingleton; } UClass* Z_Construct_UClass_UMaterialExpressionUserSceneTexture_NoRegister() { return UMaterialExpressionUserSceneTexture::GetPrivateStaticClass(); } struct Z_Construct_UClass_UMaterialExpressionUserSceneTexture_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "HideCategories", "Object Object" }, { "IncludePath", "Materials/MaterialExpressionUserSceneTexture.h" }, { "ModuleRelativePath", "Public/Materials/MaterialExpressionUserSceneTexture.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Coordinates_MetaData[] = { { "ModuleRelativePath", "Public/Materials/MaterialExpressionUserSceneTexture.h" }, { "RequiredInput", "false" }, { "ToolTip", "Ignored if not specified" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_UserSceneTexture_MetaData[] = { { "Category", "UMaterialExpressionUserSceneTexture" }, { "Comment", "/** User Scene Texture (screen space texture with a user specified name, written by a previous PostProcess shader) to make a lookup into */" }, { "DisplayName", "User Scene Texture" }, { "ModuleRelativePath", "Public/Materials/MaterialExpressionUserSceneTexture.h" }, { "ShowAsInputPin", "Advanced" }, { "ToolTip", "User Scene Texture (screen space texture with a user specified name, written by a previous PostProcess shader) to make a lookup into" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bFiltered_MetaData[] = { { "Category", "UMaterialExpressionUserSceneTexture" }, { "Comment", "/** Whether to use point sampled texture lookup (default) or using [bi-linear] filtered (can be slower, avoid faceted lock with distortions) */" }, { "DisplayName", "Filtered" }, { "ModuleRelativePath", "Public/Materials/MaterialExpressionUserSceneTexture.h" }, { "ShowAsInputPin", "Advanced" }, { "ToolTip", "Whether to use point sampled texture lookup (default) or using [bi-linear] filtered (can be slower, avoid faceted lock with distortions)" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bClamped_MetaData[] = { { "Category", "UMaterialExpressionUserSceneTexture" }, { "Comment", "/** Whether to clamp the texture lookup. Necessary when sampling a UserSceneTexture at reduced resolution with filtering, to avoid blending out of bounds pixels. */" }, { "DisplayName", "Clamped" }, { "ModuleRelativePath", "Public/Materials/MaterialExpressionUserSceneTexture.h" }, { "ShowAsInputPin", "Advanced" }, { "ToolTip", "Whether to clamp the texture lookup. Necessary when sampling a UserSceneTexture at reduced resolution with filtering, to avoid blending out of bounds pixels." }, }; #endif // WITH_METADATA // ********** Begin Class UMaterialExpressionUserSceneTexture constinit property declarations ****** static const UECodeGen_Private::FStructPropertyParams NewProp_Coordinates; static const UECodeGen_Private::FNamePropertyParams NewProp_UserSceneTexture; static void NewProp_bFiltered_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bFiltered; static void NewProp_bClamped_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bClamped; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UMaterialExpressionUserSceneTexture constinit property declarations ******** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UMaterialExpressionUserSceneTexture_Statics // ********** Begin Class UMaterialExpressionUserSceneTexture Property Definitions ***************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UMaterialExpressionUserSceneTexture_Statics::NewProp_Coordinates = { "Coordinates", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UMaterialExpressionUserSceneTexture, Coordinates), Z_Construct_UScriptStruct_FExpressionInput, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Coordinates_MetaData), NewProp_Coordinates_MetaData) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UMaterialExpressionUserSceneTexture_Statics::NewProp_UserSceneTexture = { "UserSceneTexture", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UMaterialExpressionUserSceneTexture, UserSceneTexture), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_UserSceneTexture_MetaData), NewProp_UserSceneTexture_MetaData) }; void Z_Construct_UClass_UMaterialExpressionUserSceneTexture_Statics::NewProp_bFiltered_SetBit(void* Obj) { ((UMaterialExpressionUserSceneTexture*)Obj)->bFiltered = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UMaterialExpressionUserSceneTexture_Statics::NewProp_bFiltered = { "bFiltered", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UMaterialExpressionUserSceneTexture), &Z_Construct_UClass_UMaterialExpressionUserSceneTexture_Statics::NewProp_bFiltered_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bFiltered_MetaData), NewProp_bFiltered_MetaData) }; void Z_Construct_UClass_UMaterialExpressionUserSceneTexture_Statics::NewProp_bClamped_SetBit(void* Obj) { ((UMaterialExpressionUserSceneTexture*)Obj)->bClamped = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UMaterialExpressionUserSceneTexture_Statics::NewProp_bClamped = { "bClamped", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UMaterialExpressionUserSceneTexture), &Z_Construct_UClass_UMaterialExpressionUserSceneTexture_Statics::NewProp_bClamped_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bClamped_MetaData), NewProp_bClamped_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UMaterialExpressionUserSceneTexture_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMaterialExpressionUserSceneTexture_Statics::NewProp_Coordinates, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMaterialExpressionUserSceneTexture_Statics::NewProp_UserSceneTexture, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMaterialExpressionUserSceneTexture_Statics::NewProp_bFiltered, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMaterialExpressionUserSceneTexture_Statics::NewProp_bClamped, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialExpressionUserSceneTexture_Statics::PropPointers) < 2048); // ********** End Class UMaterialExpressionUserSceneTexture Property Definitions ******************* UObject* (*const Z_Construct_UClass_UMaterialExpressionUserSceneTexture_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UMaterialExpression, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialExpressionUserSceneTexture_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UMaterialExpressionUserSceneTexture_Statics::ClassParams = { &UMaterialExpressionUserSceneTexture::StaticClass, "MaterialExpressions", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UMaterialExpressionUserSceneTexture_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialExpressionUserSceneTexture_Statics::PropPointers), 0, 0x000820B4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialExpressionUserSceneTexture_Statics::Class_MetaDataParams), Z_Construct_UClass_UMaterialExpressionUserSceneTexture_Statics::Class_MetaDataParams) }; void UMaterialExpressionUserSceneTexture::StaticRegisterNativesUMaterialExpressionUserSceneTexture() { } UClass* Z_Construct_UClass_UMaterialExpressionUserSceneTexture() { if (!Z_Registration_Info_UClass_UMaterialExpressionUserSceneTexture.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UMaterialExpressionUserSceneTexture.OuterSingleton, Z_Construct_UClass_UMaterialExpressionUserSceneTexture_Statics::ClassParams); } return Z_Registration_Info_UClass_UMaterialExpressionUserSceneTexture.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UMaterialExpressionUserSceneTexture); UMaterialExpressionUserSceneTexture::~UMaterialExpressionUserSceneTexture() {} // ********** End Class UMaterialExpressionUserSceneTexture **************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionUserSceneTexture_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UMaterialExpressionUserSceneTexture, UMaterialExpressionUserSceneTexture::StaticClass, TEXT("UMaterialExpressionUserSceneTexture"), &Z_Registration_Info_UClass_UMaterialExpressionUserSceneTexture, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UMaterialExpressionUserSceneTexture), 3449555863U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionUserSceneTexture_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionUserSceneTexture_h__Script_Engine_3054516219{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionUserSceneTexture_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionUserSceneTexture_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS