// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Materials/MaterialExpressionTextureSample.h" #ifdef ENGINE_MaterialExpressionTextureSample_generated_h #error "MaterialExpressionTextureSample.generated.h already included, missing '#pragma once' in MaterialExpressionTextureSample.h" #endif #define ENGINE_MaterialExpressionTextureSample_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMaterialExpressionTextureSample ***************************************** struct Z_Construct_UClass_UMaterialExpressionTextureSample_Statics; ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionTextureSample_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTextureSample_h_32_INCLASS \ private: \ static void StaticRegisterNativesUMaterialExpressionTextureSample(); \ friend struct ::Z_Construct_UClass_UMaterialExpressionTextureSample_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionTextureSample_NoRegister(); \ public: \ DECLARE_CLASS2(UMaterialExpressionTextureSample, UMaterialExpressionTextureBase, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionTextureSample_NoRegister) \ DECLARE_SERIALIZER(UMaterialExpressionTextureSample) #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTextureSample_h_32_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UMaterialExpressionTextureSample(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionTextureSample) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialExpressionTextureSample); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionTextureSample); \ /** Deleted move- and copy-constructors, should never be used */ \ UMaterialExpressionTextureSample(UMaterialExpressionTextureSample&&) = delete; \ UMaterialExpressionTextureSample(const UMaterialExpressionTextureSample&) = delete; \ ENGINE_API virtual ~UMaterialExpressionTextureSample(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTextureSample_h_29_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTextureSample_h_32_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTextureSample_h_32_INCLASS \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTextureSample_h_32_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMaterialExpressionTextureSample; // ********** End Class UMaterialExpressionTextureSample ******************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTextureSample_h // ********** Begin Enum ETextureGatherMode ******************************************************** #define FOREACH_ENUM_ETEXTUREGATHERMODE(op) \ op(TGM_None) \ op(TGM_Red) \ op(TGM_Green) \ op(TGM_Blue) \ op(TGM_Alpha) enum ETextureGatherMode : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ETextureGatherMode ********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS