// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Materials/MaterialExpressionSwitch.h" #ifdef ENGINE_MaterialExpressionSwitch_generated_h #error "MaterialExpressionSwitch.generated.h already included, missing '#pragma once' in MaterialExpressionSwitch.h" #endif #define ENGINE_MaterialExpressionSwitch_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSwitchCustomInput ************************************************ struct Z_Construct_UScriptStruct_FSwitchCustomInput_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSwitch_h_28_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSwitchCustomInput_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSwitchCustomInput; // ********** End ScriptStruct FSwitchCustomInput ************************************************** // ********** Begin Class UMaterialExpressionSwitch ************************************************ #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSwitch_h_40_ARCHIVESERIALIZER \ DECLARE_FARCHIVE_SERIALIZER(UMaterialExpressionSwitch, ENGINE_API) struct Z_Construct_UClass_UMaterialExpressionSwitch_Statics; ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionSwitch_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSwitch_h_40_INCLASS \ private: \ static void StaticRegisterNativesUMaterialExpressionSwitch(); \ friend struct ::Z_Construct_UClass_UMaterialExpressionSwitch_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionSwitch_NoRegister(); \ public: \ DECLARE_CLASS2(UMaterialExpressionSwitch, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionSwitch_NoRegister) \ DECLARE_SERIALIZER(UMaterialExpressionSwitch) \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSwitch_h_40_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSwitch_h_40_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UMaterialExpressionSwitch(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionSwitch) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialExpressionSwitch); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionSwitch); \ /** Deleted move- and copy-constructors, should never be used */ \ UMaterialExpressionSwitch(UMaterialExpressionSwitch&&) = delete; \ UMaterialExpressionSwitch(const UMaterialExpressionSwitch&) = delete; \ ENGINE_API virtual ~UMaterialExpressionSwitch(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSwitch_h_37_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSwitch_h_40_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSwitch_h_40_INCLASS \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSwitch_h_40_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMaterialExpressionSwitch; // ********** End Class UMaterialExpressionSwitch ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSwitch_h // ********** Begin Enum ESwitchMaterialOutputType ************************************************* #define FOREACH_ENUM_ESWITCHMATERIALOUTPUTTYPE(op) \ op(TMMOT_Float1) \ op(TMMOT_Float2) \ op(TMMOT_Float3) \ op(TMMOT_Float4) enum ESwitchMaterialOutputType : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESwitchMaterialOutputType *************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS