// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Materials/MaterialExpressionSpeedTree.h" #ifdef ENGINE_MaterialExpressionSpeedTree_generated_h #error "MaterialExpressionSpeedTree.generated.h already included, missing '#pragma once' in MaterialExpressionSpeedTree.h" #endif #define ENGINE_MaterialExpressionSpeedTree_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMaterialExpressionSpeedTree ********************************************* #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSpeedTree_h_43_ARCHIVESERIALIZER \ DECLARE_FARCHIVE_SERIALIZER(UMaterialExpressionSpeedTree, ENGINE_API) struct Z_Construct_UClass_UMaterialExpressionSpeedTree_Statics; ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionSpeedTree_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSpeedTree_h_43_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMaterialExpressionSpeedTree(); \ friend struct ::Z_Construct_UClass_UMaterialExpressionSpeedTree_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionSpeedTree_NoRegister(); \ public: \ DECLARE_CLASS2(UMaterialExpressionSpeedTree, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionSpeedTree_NoRegister) \ DECLARE_SERIALIZER(UMaterialExpressionSpeedTree) \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSpeedTree_h_43_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSpeedTree_h_43_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UMaterialExpressionSpeedTree(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UMaterialExpressionSpeedTree(UMaterialExpressionSpeedTree&&) = delete; \ UMaterialExpressionSpeedTree(const UMaterialExpressionSpeedTree&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialExpressionSpeedTree); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionSpeedTree); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionSpeedTree) \ ENGINE_API virtual ~UMaterialExpressionSpeedTree(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSpeedTree_h_40_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSpeedTree_h_43_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSpeedTree_h_43_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSpeedTree_h_43_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMaterialExpressionSpeedTree; // ********** End Class UMaterialExpressionSpeedTree *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSpeedTree_h // ********** Begin Enum ESpeedTreeGeometryType **************************************************** #define FOREACH_ENUM_ESPEEDTREEGEOMETRYTYPE(op) \ op(STG_Branch) \ op(STG_Frond) \ op(STG_Leaf) \ op(STG_FacingLeaf) \ op(STG_Billboard) enum ESpeedTreeGeometryType : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESpeedTreeGeometryType ****************************************************** // ********** Begin Enum ESpeedTreeWindType ******************************************************** #define FOREACH_ENUM_ESPEEDTREEWINDTYPE(op) \ op(STW_None) \ op(STW_Fastest) \ op(STW_Fast) \ op(STW_Better) \ op(STW_Best) \ op(STW_Palm) \ op(STW_BestPlus) enum ESpeedTreeWindType : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESpeedTreeWindType ********************************************************** // ********** Begin Enum ESpeedTreeLODType ********************************************************* #define FOREACH_ENUM_ESPEEDTREELODTYPE(op) \ op(STLOD_Pop) \ op(STLOD_Smooth) enum ESpeedTreeLODType : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESpeedTreeLODType *********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS