// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Materials/MaterialExpressionShadingPathSwitch.h" #ifdef ENGINE_MaterialExpressionShadingPathSwitch_generated_h #error "MaterialExpressionShadingPathSwitch.generated.h already included, missing '#pragma once' in MaterialExpressionShadingPathSwitch.h" #endif #define ENGINE_MaterialExpressionShadingPathSwitch_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMaterialExpressionShadingPathSwitch ************************************* struct Z_Construct_UClass_UMaterialExpressionShadingPathSwitch_Statics; ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionShadingPathSwitch_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionShadingPathSwitch_h_19_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMaterialExpressionShadingPathSwitch(); \ friend struct ::Z_Construct_UClass_UMaterialExpressionShadingPathSwitch_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionShadingPathSwitch_NoRegister(); \ public: \ DECLARE_CLASS2(UMaterialExpressionShadingPathSwitch, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionShadingPathSwitch_NoRegister) \ DECLARE_SERIALIZER(UMaterialExpressionShadingPathSwitch) #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionShadingPathSwitch_h_19_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UMaterialExpressionShadingPathSwitch(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UMaterialExpressionShadingPathSwitch(UMaterialExpressionShadingPathSwitch&&) = delete; \ UMaterialExpressionShadingPathSwitch(const UMaterialExpressionShadingPathSwitch&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialExpressionShadingPathSwitch); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionShadingPathSwitch); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionShadingPathSwitch) \ ENGINE_API virtual ~UMaterialExpressionShadingPathSwitch(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionShadingPathSwitch_h_16_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionShadingPathSwitch_h_19_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionShadingPathSwitch_h_19_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionShadingPathSwitch_h_19_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMaterialExpressionShadingPathSwitch; // ********** End Class UMaterialExpressionShadingPathSwitch *************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionShadingPathSwitch_h PRAGMA_ENABLE_DEPRECATION_WARNINGS