// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Materials/MaterialExpressionSceneDepthWithoutWater.h" #include "Materials/MaterialExpression.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeMaterialExpressionSceneDepthWithoutWater() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector2D(); ENGINE_API UClass* Z_Construct_UClass_UMaterialExpression(); ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater(); ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_NoRegister(); ENGINE_API UEnum* Z_Construct_UEnum_Engine_EMaterialSceneAttributeInputMode(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FExpressionInput(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UMaterialExpressionSceneDepthWithoutWater ******************************** FClassRegistrationInfo Z_Registration_Info_UClass_UMaterialExpressionSceneDepthWithoutWater; UClass* UMaterialExpressionSceneDepthWithoutWater::GetPrivateStaticClass() { using TClass = UMaterialExpressionSceneDepthWithoutWater; if (!Z_Registration_Info_UClass_UMaterialExpressionSceneDepthWithoutWater.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("MaterialExpressionSceneDepthWithoutWater"), Z_Registration_Info_UClass_UMaterialExpressionSceneDepthWithoutWater.InnerSingleton, StaticRegisterNativesUMaterialExpressionSceneDepthWithoutWater, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UMaterialExpressionSceneDepthWithoutWater.InnerSingleton; } UClass* Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_NoRegister() { return UMaterialExpressionSceneDepthWithoutWater::GetPrivateStaticClass(); } struct Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "HideCategories", "Object Object" }, { "IncludePath", "Materials/MaterialExpressionSceneDepthWithoutWater.h" }, { "ModuleRelativePath", "Public/Materials/MaterialExpressionSceneDepthWithoutWater.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputMode_MetaData[] = { { "Category", "MaterialExpressionSceneDepthWithoutWater" }, { "Comment", "/**\n\x09* Coordinates - UV coordinates to apply to the scene depth lookup.\n\x09* OffsetFraction - An offset to apply to the scene depth lookup in a 2d fraction of the screen.\n\x09*/" }, { "ModuleRelativePath", "Public/Materials/MaterialExpressionSceneDepthWithoutWater.h" }, { "ShowAsInputPin", "Advanced" }, { "ToolTip", "Coordinates - UV coordinates to apply to the scene depth lookup.\nOffsetFraction - An offset to apply to the scene depth lookup in a 2d fraction of the screen." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Input_MetaData[] = { { "ModuleRelativePath", "Public/Materials/MaterialExpressionSceneDepthWithoutWater.h" }, { "RequiredInput", "false" }, { "ToolTip", "Defaults to 'ConstInput' if not specified" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ConstInput_MetaData[] = { { "Category", "MaterialExpressionSceneDepthWithoutWater" }, { "Comment", "/** only used if Input is not hooked up */" }, { "ModuleRelativePath", "Public/Materials/MaterialExpressionSceneDepthWithoutWater.h" }, { "OverridingInputProperty", "Input" }, { "ToolTip", "only used if Input is not hooked up" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FallbackDepth_MetaData[] = { { "Category", "MaterialExpressionSceneDepthWithoutWater" }, { "Comment", "/** Depth to fall back to in case the needed texture isn't available on a particular platform or configuration */" }, { "ModuleRelativePath", "Public/Materials/MaterialExpressionSceneDepthWithoutWater.h" }, { "ShowAsInputPin", "Advanced" }, { "ToolTip", "Depth to fall back to in case the needed texture isn't available on a particular platform or configuration" }, }; #endif // WITH_METADATA // ********** Begin Class UMaterialExpressionSceneDepthWithoutWater constinit property declarations static const UECodeGen_Private::FBytePropertyParams NewProp_InputMode; static const UECodeGen_Private::FStructPropertyParams NewProp_Input; static const UECodeGen_Private::FStructPropertyParams NewProp_ConstInput; static const UECodeGen_Private::FFloatPropertyParams NewProp_FallbackDepth; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UMaterialExpressionSceneDepthWithoutWater constinit property declarations ** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics // ********** Begin Class UMaterialExpressionSceneDepthWithoutWater Property Definitions *********** const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics::NewProp_InputMode = { "InputMode", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UMaterialExpressionSceneDepthWithoutWater, InputMode), Z_Construct_UEnum_Engine_EMaterialSceneAttributeInputMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputMode_MetaData), NewProp_InputMode_MetaData) }; // 2913257737 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics::NewProp_Input = { "Input", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UMaterialExpressionSceneDepthWithoutWater, Input), Z_Construct_UScriptStruct_FExpressionInput, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Input_MetaData), NewProp_Input_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics::NewProp_ConstInput = { "ConstInput", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UMaterialExpressionSceneDepthWithoutWater, ConstInput), Z_Construct_UScriptStruct_FVector2D, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ConstInput_MetaData), NewProp_ConstInput_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics::NewProp_FallbackDepth = { "FallbackDepth", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UMaterialExpressionSceneDepthWithoutWater, FallbackDepth), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FallbackDepth_MetaData), NewProp_FallbackDepth_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics::NewProp_InputMode, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics::NewProp_Input, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics::NewProp_ConstInput, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics::NewProp_FallbackDepth, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics::PropPointers) < 2048); // ********** End Class UMaterialExpressionSceneDepthWithoutWater Property Definitions ************* UObject* (*const Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UMaterialExpression, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics::ClassParams = { &UMaterialExpressionSceneDepthWithoutWater::StaticClass, "MaterialExpressions", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics::PropPointers), 0, 0x000020B4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics::Class_MetaDataParams), Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics::Class_MetaDataParams) }; void UMaterialExpressionSceneDepthWithoutWater::StaticRegisterNativesUMaterialExpressionSceneDepthWithoutWater() { } UClass* Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater() { if (!Z_Registration_Info_UClass_UMaterialExpressionSceneDepthWithoutWater.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UMaterialExpressionSceneDepthWithoutWater.OuterSingleton, Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics::ClassParams); } return Z_Registration_Info_UClass_UMaterialExpressionSceneDepthWithoutWater.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UMaterialExpressionSceneDepthWithoutWater); UMaterialExpressionSceneDepthWithoutWater::~UMaterialExpressionSceneDepthWithoutWater() {} // ********** End Class UMaterialExpressionSceneDepthWithoutWater ********************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSceneDepthWithoutWater_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater, UMaterialExpressionSceneDepthWithoutWater::StaticClass, TEXT("UMaterialExpressionSceneDepthWithoutWater"), &Z_Registration_Info_UClass_UMaterialExpressionSceneDepthWithoutWater, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UMaterialExpressionSceneDepthWithoutWater), 433230273U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSceneDepthWithoutWater_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSceneDepthWithoutWater_h__Script_Engine_1943912107{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSceneDepthWithoutWater_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSceneDepthWithoutWater_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS