// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Materials/MaterialExpressionRuntimeVirtualTextureOutput.h" #ifdef ENGINE_MaterialExpressionRuntimeVirtualTextureOutput_generated_h #error "MaterialExpressionRuntimeVirtualTextureOutput.generated.h already included, missing '#pragma once' in MaterialExpressionRuntimeVirtualTextureOutput.h" #endif #define ENGINE_MaterialExpressionRuntimeVirtualTextureOutput_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMaterialExpressionRuntimeVirtualTextureOutput *************************** struct Z_Construct_UClass_UMaterialExpressionRuntimeVirtualTextureOutput_Statics; ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionRuntimeVirtualTextureOutput_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionRuntimeVirtualTextureOutput_h_14_INCLASS \ private: \ static void StaticRegisterNativesUMaterialExpressionRuntimeVirtualTextureOutput(); \ friend struct ::Z_Construct_UClass_UMaterialExpressionRuntimeVirtualTextureOutput_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionRuntimeVirtualTextureOutput_NoRegister(); \ public: \ DECLARE_CLASS2(UMaterialExpressionRuntimeVirtualTextureOutput, UMaterialExpressionCustomOutput, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionRuntimeVirtualTextureOutput_NoRegister) \ DECLARE_SERIALIZER(UMaterialExpressionRuntimeVirtualTextureOutput) #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionRuntimeVirtualTextureOutput_h_14_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UMaterialExpressionRuntimeVirtualTextureOutput(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionRuntimeVirtualTextureOutput) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UMaterialExpressionRuntimeVirtualTextureOutput); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionRuntimeVirtualTextureOutput); \ /** Deleted move- and copy-constructors, should never be used */ \ UMaterialExpressionRuntimeVirtualTextureOutput(UMaterialExpressionRuntimeVirtualTextureOutput&&) = delete; \ UMaterialExpressionRuntimeVirtualTextureOutput(const UMaterialExpressionRuntimeVirtualTextureOutput&) = delete; \ NO_API virtual ~UMaterialExpressionRuntimeVirtualTextureOutput(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionRuntimeVirtualTextureOutput_h_11_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionRuntimeVirtualTextureOutput_h_14_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionRuntimeVirtualTextureOutput_h_14_INCLASS \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionRuntimeVirtualTextureOutput_h_14_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMaterialExpressionRuntimeVirtualTextureOutput; // ********** End Class UMaterialExpressionRuntimeVirtualTextureOutput ***************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionRuntimeVirtualTextureOutput_h PRAGMA_ENABLE_DEPRECATION_WARNINGS