// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Materials/MaterialExpressionPreviousFrameSwitch.h" #ifdef ENGINE_MaterialExpressionPreviousFrameSwitch_generated_h #error "MaterialExpressionPreviousFrameSwitch.generated.h already included, missing '#pragma once' in MaterialExpressionPreviousFrameSwitch.h" #endif #define ENGINE_MaterialExpressionPreviousFrameSwitch_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMaterialExpressionPreviousFrameSwitch *********************************** struct Z_Construct_UClass_UMaterialExpressionPreviousFrameSwitch_Statics; ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionPreviousFrameSwitch_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionPreviousFrameSwitch_h_12_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMaterialExpressionPreviousFrameSwitch(); \ friend struct ::Z_Construct_UClass_UMaterialExpressionPreviousFrameSwitch_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionPreviousFrameSwitch_NoRegister(); \ public: \ DECLARE_CLASS2(UMaterialExpressionPreviousFrameSwitch, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionPreviousFrameSwitch_NoRegister) \ DECLARE_SERIALIZER(UMaterialExpressionPreviousFrameSwitch) #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionPreviousFrameSwitch_h_12_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UMaterialExpressionPreviousFrameSwitch(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UMaterialExpressionPreviousFrameSwitch(UMaterialExpressionPreviousFrameSwitch&&) = delete; \ UMaterialExpressionPreviousFrameSwitch(const UMaterialExpressionPreviousFrameSwitch&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialExpressionPreviousFrameSwitch); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionPreviousFrameSwitch); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionPreviousFrameSwitch) \ ENGINE_API virtual ~UMaterialExpressionPreviousFrameSwitch(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionPreviousFrameSwitch_h_9_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionPreviousFrameSwitch_h_12_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionPreviousFrameSwitch_h_12_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionPreviousFrameSwitch_h_12_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMaterialExpressionPreviousFrameSwitch; // ********** End Class UMaterialExpressionPreviousFrameSwitch ************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionPreviousFrameSwitch_h PRAGMA_ENABLE_DEPRECATION_WARNINGS