// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Materials/MaterialExpressionNeuralPostProcessNode.h" #ifdef ENGINE_MaterialExpressionNeuralPostProcessNode_generated_h #error "MaterialExpressionNeuralPostProcessNode.generated.h already included, missing '#pragma once' in MaterialExpressionNeuralPostProcessNode.h" #endif #define ENGINE_MaterialExpressionNeuralPostProcessNode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMaterialExpressionNeuralNetworkInput ************************************ struct Z_Construct_UClass_UMaterialExpressionNeuralNetworkInput_Statics; ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionNeuralNetworkInput_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionNeuralPostProcessNode_h_32_INCLASS \ private: \ static void StaticRegisterNativesUMaterialExpressionNeuralNetworkInput(); \ friend struct ::Z_Construct_UClass_UMaterialExpressionNeuralNetworkInput_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionNeuralNetworkInput_NoRegister(); \ public: \ DECLARE_CLASS2(UMaterialExpressionNeuralNetworkInput, UMaterialExpressionCustomOutput, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionNeuralNetworkInput_NoRegister) \ DECLARE_SERIALIZER(UMaterialExpressionNeuralNetworkInput) #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionNeuralPostProcessNode_h_32_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UMaterialExpressionNeuralNetworkInput(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionNeuralNetworkInput) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialExpressionNeuralNetworkInput); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionNeuralNetworkInput); \ /** Deleted move- and copy-constructors, should never be used */ \ UMaterialExpressionNeuralNetworkInput(UMaterialExpressionNeuralNetworkInput&&) = delete; \ UMaterialExpressionNeuralNetworkInput(const UMaterialExpressionNeuralNetworkInput&) = delete; \ ENGINE_API virtual ~UMaterialExpressionNeuralNetworkInput(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionNeuralPostProcessNode_h_29_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionNeuralPostProcessNode_h_32_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionNeuralPostProcessNode_h_32_INCLASS \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionNeuralPostProcessNode_h_32_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMaterialExpressionNeuralNetworkInput; // ********** End Class UMaterialExpressionNeuralNetworkInput ************************************** // ********** Begin Class UMaterialExpressionNeuralNetworkOutput *********************************** struct Z_Construct_UClass_UMaterialExpressionNeuralNetworkOutput_Statics; ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionNeuralNetworkOutput_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionNeuralPostProcessNode_h_75_INCLASS \ private: \ static void StaticRegisterNativesUMaterialExpressionNeuralNetworkOutput(); \ friend struct ::Z_Construct_UClass_UMaterialExpressionNeuralNetworkOutput_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionNeuralNetworkOutput_NoRegister(); \ public: \ DECLARE_CLASS2(UMaterialExpressionNeuralNetworkOutput, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionNeuralNetworkOutput_NoRegister) \ DECLARE_SERIALIZER(UMaterialExpressionNeuralNetworkOutput) #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionNeuralPostProcessNode_h_75_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UMaterialExpressionNeuralNetworkOutput(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionNeuralNetworkOutput) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialExpressionNeuralNetworkOutput); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionNeuralNetworkOutput); \ /** Deleted move- and copy-constructors, should never be used */ \ UMaterialExpressionNeuralNetworkOutput(UMaterialExpressionNeuralNetworkOutput&&) = delete; \ UMaterialExpressionNeuralNetworkOutput(const UMaterialExpressionNeuralNetworkOutput&) = delete; \ ENGINE_API virtual ~UMaterialExpressionNeuralNetworkOutput(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionNeuralPostProcessNode_h_72_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionNeuralPostProcessNode_h_75_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionNeuralPostProcessNode_h_75_INCLASS \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionNeuralPostProcessNode_h_75_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMaterialExpressionNeuralNetworkOutput; // ********** End Class UMaterialExpressionNeuralNetworkOutput ************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionNeuralPostProcessNode_h // ********** Begin Enum ENeuralIndexType ********************************************************** #define FOREACH_ENUM_ENEURALINDEXTYPE(op) \ op(NIT_TextureIndex) \ op(NIT_BufferIndex) enum ENeuralIndexType : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ENeuralIndexType ************************************************************ PRAGMA_ENABLE_DEPRECATION_WARNINGS