// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Materials/MaterialExpressionHsvToRgb.h" #ifdef ENGINE_MaterialExpressionHsvToRgb_generated_h #error "MaterialExpressionHsvToRgb.generated.h already included, missing '#pragma once' in MaterialExpressionHsvToRgb.h" #endif #define ENGINE_MaterialExpressionHsvToRgb_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMaterialExpressionHsvToRgb ********************************************** struct Z_Construct_UClass_UMaterialExpressionHsvToRgb_Statics; ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionHsvToRgb_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionHsvToRgb_h_10_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMaterialExpressionHsvToRgb(); \ friend struct ::Z_Construct_UClass_UMaterialExpressionHsvToRgb_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionHsvToRgb_NoRegister(); \ public: \ DECLARE_CLASS2(UMaterialExpressionHsvToRgb, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionHsvToRgb_NoRegister) \ DECLARE_SERIALIZER(UMaterialExpressionHsvToRgb) #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionHsvToRgb_h_10_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UMaterialExpressionHsvToRgb(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UMaterialExpressionHsvToRgb(UMaterialExpressionHsvToRgb&&) = delete; \ UMaterialExpressionHsvToRgb(const UMaterialExpressionHsvToRgb&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialExpressionHsvToRgb); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionHsvToRgb); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionHsvToRgb) \ ENGINE_API virtual ~UMaterialExpressionHsvToRgb(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionHsvToRgb_h_7_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionHsvToRgb_h_10_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionHsvToRgb_h_10_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionHsvToRgb_h_10_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMaterialExpressionHsvToRgb; // ********** End Class UMaterialExpressionHsvToRgb ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionHsvToRgb_h PRAGMA_ENABLE_DEPRECATION_WARNINGS