// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Materials/MaterialExpressionDBufferTexture.h" #ifdef ENGINE_MaterialExpressionDBufferTexture_generated_h #error "MaterialExpressionDBufferTexture.generated.h already included, missing '#pragma once' in MaterialExpressionDBufferTexture.h" #endif #define ENGINE_MaterialExpressionDBufferTexture_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMaterialExpressionDBufferTexture **************************************** struct Z_Construct_UClass_UMaterialExpressionDBufferTexture_Statics; ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionDBufferTexture_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionDBufferTexture_h_24_INCLASS \ private: \ static void StaticRegisterNativesUMaterialExpressionDBufferTexture(); \ friend struct ::Z_Construct_UClass_UMaterialExpressionDBufferTexture_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionDBufferTexture_NoRegister(); \ public: \ DECLARE_CLASS2(UMaterialExpressionDBufferTexture, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionDBufferTexture_NoRegister) \ DECLARE_SERIALIZER(UMaterialExpressionDBufferTexture) #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionDBufferTexture_h_24_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UMaterialExpressionDBufferTexture(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionDBufferTexture) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UMaterialExpressionDBufferTexture); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionDBufferTexture); \ /** Deleted move- and copy-constructors, should never be used */ \ UMaterialExpressionDBufferTexture(UMaterialExpressionDBufferTexture&&) = delete; \ UMaterialExpressionDBufferTexture(const UMaterialExpressionDBufferTexture&) = delete; \ NO_API virtual ~UMaterialExpressionDBufferTexture(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionDBufferTexture_h_21_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionDBufferTexture_h_24_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionDBufferTexture_h_24_INCLASS \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionDBufferTexture_h_24_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMaterialExpressionDBufferTexture; // ********** End Class UMaterialExpressionDBufferTexture ****************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionDBufferTexture_h // ********** Begin Enum EDBufferTextureId ********************************************************* #define FOREACH_ENUM_EDBUFFERTEXTUREID(op) \ op(DBT_A) \ op(DBT_B) \ op(DBT_C) enum EDBufferTextureId : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EDBufferTextureId *********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS